Carapace: Difference between revisions

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37 bytes added ,  21:59, 7 October 2020
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(Added information regarding immobilization.)
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| image = carapace.png
| image = carapace.png
| type = Physical
| type = Physical
| cost = 4
| cost = 3
| slots = Body
| slots = Body
| canequipslots = no
| id = Carapace
| id = Carapace
| exclusions = Quills
| exclusions = Quills
| code = bc
| code = bc
| desc = +(3 Floor(Level / 2)) AV\n-(7 - Ceiling(Level / 2)) DV\n+(5 + 5 * Level) Heat Resistance\n+(5 + 5 * Level) Cold Resistance\nYou may tighten your carapace to receive double the AV bonus\nCannot wear armor\n+400 reputation with &Ctortoises&y\n(35 - Level * 2)% chance of becoming immobilized when knocked prone
| desc = You are protected by a durable carapace.\n\n+&C(level based)&y AV\n-2 DV\n+&C(level based)&y Heat Resistance\n+&C(level based)&y Cold Resistance\nYou may tighten your carapace to receieve double the AV bonus at a -2 DV penalty as long as you remain still.\nCannot wear armor.\n+400 reputation with {{qud text|&wtortoises&y}}
| realitydistort = no
| realitydistort = no
}}Tightening one's carapace is an action that takes one standard turn length, doubling the AV bonus the carapace gives (at the base level, this will add an additional 3 AV, while at mutation level 10, this will add 8 AV); however, most non-mental actions (e.g. moving, attacking, using [[Stinger (Poisoning Venom)|Sting]] or applying injectors; oddly, beginning sprinting is excluded from this) and some mental actions (including but not limited to use of [[Teleportation]]) will loosen the carapace, as will waiting more than one turn.
}}Tightening one's carapace is an action that takes one standard turn length, doubling the AV bonus the carapace gives (at the base level, this will add an additional 3 AV, while at mutation level 10, this will add 8 AV); however, most non-mental actions (e.g. moving, attacking, using [[Stinger (Poisoning Venom)|Sting]] or applying injectors; oddly, beginning sprinting is excluded from this) and some mental actions (including but not limited to use of [[Teleportation]]) will loosen the carapace, as will waiting more than one turn.

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