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{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Physical | | type = Physical | ||
| cost = 3 | | cost = 3 | ||
Line 8: | Line 8: | ||
| id = Carapace | | id = Carapace | ||
| exclusions = Quills | | exclusions = Quills | ||
| | | startingmutation = yes | ||
| desc = You are protected by a durable carapace.\n\n+&C(level based)&y AV\n-2 DV\n+&C(level based)&y Heat Resistance\n+&C(level based)&y Cold Resistance\nYou may tighten your carapace to receieve double the AV bonus at a -2 DV penalty as long as you remain still.\nCannot wear armor.\n+400 reputation with | | gameversion = 2.0.206.63 | ||
| desc = You are protected by a durable carapace.\n\n+&C(level based)&y AV\n-2 DV\n+&C(level based)&y Heat Resistance\n+&C(level based)&y Cold Resistance\nYou may tighten your carapace to receieve double the AV bonus at a -2 DV penalty as long as you remain still.\nCannot wear armor.\n+400 reputation with &wtortoises&y | |||
| realitydistort = no | | realitydistort = no | ||
}}'''Carapace''' is a physical mutation that grants the {{favilink|Carapace}} natural equipment, granting bonus {{AV}}AV , heat resistance, and cold resistance at the cost of decreased {{DV}}DV. | }}'''Carapace''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the {{favilink|Carapace}} natural equipment, granting bonus {{AV}}[[AV]], heat resistance, and cold resistance at the cost of decreased {{DV}}[[DV]]. | ||
Carapace grants the "Tighten Carapace" ability, which allows player to tighten their carapace, doubling their {{AV}}AV bonus but decreasing their {{DV}}DV by an additional 2 points. Tightening one's carapace is an action that takes one standard turn length. Taking most actions other than passing the turn will loosen the carapace, causing the | Carapace grants the "Tighten Carapace" ability, which allows player to tighten their carapace, doubling their {{AV}}AV bonus but decreasing their {{DV}}DV by an additional 2 points. Tightening one's carapace is an action that takes one standard turn length. Taking most actions other than passing the turn will loosen the carapace, causing the player's {{AV}}AV and {{DV}}DV to return to standard values; however, most [[Mutations#Mental Mutations|mental mutations]] can be used without loosening the carapace. | ||
== Formulas == | == Formulas == | ||
The following formulas are used to determine {{AV}}AV bonus, heat resistance, and cold resistance by mutation level. | The following formulas are used to determine {{AV}}AV bonus (rounded down), heat resistance, and cold resistance by mutation level. | ||
{| class="wikitable" | {| class="wikitable" | ||
! AV Bonus | ! AV Bonus | ||
|{{simple formula | 3 + | |{{simple formula | 3 + (Level / 2) }} | ||
|- | |- | ||
! Heat Resistance | ! Heat Resistance | ||
|{{simple formula | (5 + Level * 5 | |{{simple formula | (5 + Level * 5) }} | ||
|- | |- | ||
! Cold Resistance | ! Cold Resistance | ||
|{{simple formula | (5 + Level * 5 | |{{simple formula | (5 + Level * 5) }} | ||
|- | |- | ||
|} | |} | ||
== Advancement Table == | == Advancement Table == | ||
<div style="display:flex;flex-wrap:wrap;"> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | {| class="wikitable" | ||
!Mutation Level | !Mutation Level | ||
! | !AV Bonus | ||
!Heat Resist | !Heat Resist | ||
!Cold Resist | !Cold Resist | ||
Line 39: | Line 44: | ||
|1 | |1 | ||
| {{AV}}3 | | {{AV}}3 | ||
| +10 | | +10 | ||
| +10 | | +10 | ||
Line 45: | Line 49: | ||
|2 | |2 | ||
| {{AV}}4 | | {{AV}}4 | ||
| +15 | | +15 | ||
| +15 | | +15 | ||
Line 51: | Line 54: | ||
|3 | |3 | ||
| {{AV}}4 | | {{AV}}4 | ||
| +20 | | +20 | ||
| +20 | | +20 | ||
Line 57: | Line 59: | ||
|4 | |4 | ||
| {{AV}}5 | | {{AV}}5 | ||
| +25 | | +25 | ||
| +25 | | +25 | ||
Line 63: | Line 64: | ||
|5 | |5 | ||
| {{AV}}5 | | {{AV}}5 | ||
| +30 | | +30 | ||
| +30 | | +30 | ||
Line 69: | Line 69: | ||
|6 | |6 | ||
| {{AV}}6 | | {{AV}}6 | ||
| +35 | | +35 | ||
| +35 | | +35 | ||
Line 75: | Line 74: | ||
|7 | |7 | ||
| {{AV}}6 | | {{AV}}6 | ||
| +40 | | +40 | ||
| +40 | | +40 | ||
Line 81: | Line 79: | ||
|8 | |8 | ||
| {{AV}}7 | | {{AV}}7 | ||
| +45 | | +45 | ||
| +45 | | +45 | ||
Line 87: | Line 84: | ||
|9 | |9 | ||
| {{AV}}7 | | {{AV}}7 | ||
| +50 | | +50 | ||
| +50 | | +50 | ||
Line 93: | Line 89: | ||
|10 | |10 | ||
| {{AV}}8 | | {{AV}}8 | ||
| +55 | | +55 | ||
| +55 | | +55 | ||
|} | |} | ||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | |||
!Mutation Level | |||
!AV Bonus | |||
!Heat Resist | |||
!Cold Resist | |||
|- | |||
| 11 | |||
| {{AV}}8 | |||
| +60 | |||
| +60 | |||
|- | |||
| 12 | |||
| {{AV}}9 | |||
| +65 | |||
| +65 | |||
|- | |||
| 13 | |||
| {{AV}}9 | |||
| +70 | |||
| +70 | |||
|- | |||
| 14 | |||
| {{AV}}10 | |||
| +75 | |||
| +75 | |||
|- | |||
| 15 | |||
| {{AV}}10 | |||
| +80 | |||
| +80 | |||
|- | |||
| 16 | |||
| {{AV}}11 | |||
| +85 | |||
| +85 | |||
|- | |||
| 17 | |||
| {{AV}}11 | |||
| +90 | |||
| +90 | |||
|- | |||
| 18 | |||
| {{AV}}12 | |||
| +95 | |||
| +95 | |||
|- | |||
| 19 | |||
| {{AV}}12 | |||
| +100 | |||
| +100 | |||
|- | |||
| 20 | |||
| {{AV}}13 | |||
| +105 | |||
| +105 | |||
|} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | |||
!Mutation Level | |||
!AV Bonus | |||
!Heat Resist | |||
!Cold Resist | |||
|- | |||
| 21 | |||
| {{AV}}13 | |||
| +110 | |||
| +110 | |||
|- | |||
| 22 | |||
| {{AV}}14 | |||
| +115 | |||
| +115 | |||
|- | |||
| 23 | |||
| {{AV}}14 | |||
| +120 | |||
| +120 | |||
|- | |||
| 24 | |||
| {{AV}}15 | |||
| +125 | |||
| +125 | |||
|- | |||
| 25 | |||
| {{AV}}15 | |||
| +130 | |||
| +130 | |||
|- | |||
| 26 | |||
| {{AV}}16 | |||
| +135 | |||
| +135 | |||
|- | |||
| 27 | |||
| {{AV}}16 | |||
| +140 | |||
| +140 | |||
|- | |||
| 28 | |||
| {{AV}}17 | |||
| +145 | |||
| +145 | |||
|- | |||
| 29 | |||
| {{AV}}17 | |||
| +150 | |||
| +150 | |||
|- | |||
| 30 | |||
| {{AV}}18 | |||
| +155 | |||
| +155 | |||
|} | |||
</div> | |||
</div> | |||
==Advantages & Disadvantages== | ==Advantages & Disadvantages== | ||
{{Opinion}} | {{Opinion}} | ||
===Advantages=== | ===Advantages=== | ||
*Gives excellent armor which scales | * Gives excellent armor which scales well with level | ||
*Gives heat resist and cold resist which scale well with level | **Is naturally [[sturdy]], preventing it from being [[cracked]] | ||
*Completely weightless | * Gives heat resist and cold resist which scale well with level | ||
*Causes members of the [[:Category:Tortoises (faction)|Tortoise]] faction to start friendly to the player | * Completely weightless | ||
*At 10th level, is equivalent to | * Causes members of the [[:Category:Tortoises (faction)|Tortoise]] faction to start friendly to the player | ||
* At 10th level, is equivalent to an unmodified {{favilink|zetachrome lune}} with a higher heat and cold resistance, though no acid/electric resistance | |||
* If [[Mutations#Rapid Advancement|Rapid Advancement]] is used on the Carapace mutation, it can exceed the best armor in the game in effectiveness | |||
===Disadvantages=== | ===Disadvantages=== | ||
* Permanently takes up the player's body slot | |||
*Permanently takes up the player's body slot | * Can't be [[Item Mods|modded]], unlike regular body armor | ||
* In the very late game, a modded suit of {{favilink|zetachrome lune}} will be superior to even level 10 Carapace in most respects, without costing any mutation points | |||
==Creatures with Carapace== | |||
{{Creatures with the mutation|Carapace}} | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |