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| complexity = 3 | | complexity = 3 | ||
| colorstr = &C | | colorstr = &C | ||
| tilecolors = br | |||
| renderstr = ç | | renderstr = ç | ||
| inheritingfrom = | | inheritingfrom = BaseCyberneticsEquipment_2point | ||
| | | dynamictable = {{Dynamic object|Items|CarbideHandBones}} | ||
| | | unidentifiedimage = carbide hand bones unidentified.png | ||
| | | unidentifiedname = weird artifact | ||
| unidentifiedaltname = weird artifact | |||
| desc = Blue carbide merely dents where weak collagen would be smashed to bits. | | desc = Blue carbide merely dents where weak collagen would be smashed to bits. | ||
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Only compatible with True Kin genotypes{{)}}}} | Only compatible with True Kin genotypes{{)}}}} | ||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
{{ | {{name|caps}} increase the damage potential for the implantee's unarmed attacks to {{dice tooltip|2d3}}. They are the lowest-damage [[unarmed]] implants available in {{gamename}}, being outclassed by the {{favilink|fullerite hand bones}} and {{favilink|crysteel hand bones}}, respectively. | ||
They only affect the pair of hands they are implanted on, and do not apply to additional hands granted by {{favilink|helping hands}} (or {{favilink|Multiple Arms}}, in the rare scenario where a [[True Kin]] gains that mutation). | |||
== Obtaining == | |||
The player can chose to begin the game with {{name}} as their starting cybernetic. They can also be purchased from a {{favilink|gutsmonger}} or found in a {{favilink|cybernetics rack}} attached to a {{favilink|becoming nook}}. | |||
== See Also == | |||
* {{favilink|fullerite hand bones}} | |||
* {{favilink|crysteel hand bones}} | |||
{{Cybernetics Navbox}} | {{Cybernetics Navbox}} | ||
[[Category:Cybernetics]] | [[Category:Cybernetics]] |