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| unidentifiedimage = carbide hand bones unidentified.png | | unidentifiedimage = carbide hand bones unidentified.png | ||
| unidentifiedname = weird artifact | | unidentifiedname = weird artifact | ||
| unidentifiedaltname = | | unidentifiedaltname = weird artifact | ||
| desc = Blue carbide merely dents where weak collagen would be smashed to bits. | | desc = Blue carbide merely dents where weak collagen would be smashed to bits. | ||
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Only compatible with True Kin genotypes{{)}}}} | Only compatible with True Kin genotypes{{)}}}} | ||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
{{name|caps}} increase the damage potential for the implantee's unarmed attacks. They are the lowest-damage [[unarmed]] implants available in {{gamename}}, being outclassed by the {{favilink|fullerite hand bones}} and {{favilink|crysteel hand bones}}, respectively. | {{name|caps}} increase the damage potential for the implantee's unarmed attacks to {{dice tooltip|2d3}}. They are the lowest-damage [[unarmed]] implants available in {{gamename}}, being outclassed by the {{favilink|fullerite hand bones}} and {{favilink|crysteel hand bones}}, respectively. | ||
They only affect the pair of hands they are implanted on, and do not apply to additional hands granted by {{favilink|helping hands}} (or {{favilink|Multiple Arms}}, in the rare scenario where a [[True Kin]] gains that mutation). | They only affect the pair of hands they are implanted on, and do not apply to additional hands granted by {{favilink|helping hands}} (or {{favilink|Multiple Arms}}, in the rare scenario where a [[True Kin]] gains that mutation). |