Carbide hand bones: Difference between revisions

24 bytes added ,  21:24, 4 January 2022
m
add damage dice tooltip
(description updates)
m (add damage dice tooltip)
Line 29: Line 29:
<!-- END QBE -->
<!-- END QBE -->
{{Cybernetics data infobox}}
{{Cybernetics data infobox}}
{{name|caps}} increase the damage potential for the implantee's unarmed attacks. They are the lowest-damage [[unarmed]] implants available in {{gamename}}, being outclassed by the {{favilink|fullerite hand bones}} and {{favilink|crysteel hand bones}}, respectively.
{{name|caps}} increase the damage potential for the implantee's unarmed attacks to {{dice tooltip|2d3}}. They are the lowest-damage [[unarmed]] implants available in {{gamename}}, being outclassed by the {{favilink|fullerite hand bones}} and {{favilink|crysteel hand bones}}, respectively.


They only affect the pair of hands they are implanted on, and do not apply to additional hands granted by {{favilink|helping hands}} (or {{favilink|Multiple Arms}}, in the rare scenario where a [[True Kin]] gains that mutation).
They only affect the pair of hands they are implanted on, and do not apply to additional hands granted by {{favilink|helping hands}} (or {{favilink|Multiple Arms}}, in the rare scenario where a [[True Kin]] gains that mutation).