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If the density of a particular cell's gas is 10 or lower, there is instead a 50% chance each turn that the gas will dissipate entirely (and be destroyed by the game). | If the density of a particular cell's gas is 10 or lower, there is instead a 50% chance each turn that the gas will dissipate entirely (and be destroyed by the game). | ||
A side effect of this behavior is that, when a non-seeping gas is released into a tight area, such as an enclosed hallway, it can take an extremely long time for the gas to fully dissipate, because it has less opportunity to escape into empty, low-density cells. For example, sleep gas released by an {{favilink|urchin belcher|possessive}} {{favilink|drowsing urchin|plural}} into an enclosed area with very tight corridors can linger for hundreds or even thousands of turns. | |||
== Gas Attributes == | == Gas Attributes == |