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| There are a wide variety of Walls in {{gamename}}, including rocks, fences, forcefields, vents, glass, and many others. Walls serve as one of the most common procedurally generated barriers. Walls have a high [[AV]] but can be destroyed with sufficient [[PV|penetration]] and [[damage]]. There are also certain forms of damage that are more effective against walls, such as damage from a {{favilink|pickaxe}}, {{favilink|Nanopneumatic jackhammer}}, {{favilink|Burrowing Claws}}, or [[Corrosive Gas Generation]].
| | {{main|Walls}} |
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| | [[Category:Items]] |