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A collection of | A collection of Freehold Games's developers' talks relating to Caves of Qud at various venues. | ||
===Procedural Generation=== | |||
{{#ev:youtube|jV-DZqdKlnE}} | |||
Jason and Brian present an end-to-end walk-through of the systems used to generate villages in Caves of Qud, | |||
which include their own histories, cultures, architectural styles, storytelling traditions, NPCs, and quests. | |||
===Wave Function Collapse=== | ===Wave Function Collapse=== | ||
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{{#ev:youtube|U03XXzcThGU}} | {{#ev:youtube|U03XXzcThGU}} | ||
Brian talks about data driven design and Caves of Qud. A must watch if you're interested in modding the game, since this is how all objects are structured. | Brian talks about data driven design and Caves of Qud. A must watch if you're interested in modding the game, since this is how all objects are structured. | ||
=== Community Management === | |||
{{#ev:youtube|db6S2lgTWmI}} | |||
Community manager Ivy talks about the development of the game's community from the ground up. | |||
{{#ev:youtube|NANqgqeqh2k}} | |||
Caelyn, narrative designer for several quest lines, talks about improving accessibility and introducing beginners to roguelikes, with a special guest. | |||
=== Worldbuilding === | |||
{{#ev:youtube|oRKeXe-Bcbc}} | |||
=== Bugs === | |||
{{#ev:youtube|kvCky6BbTuE}} | |||
Jason talks about the aesthetics of bugs and edge cases. |