Caves of Qud/Videos: Difference between revisions

725 bytes added ,  15:31, 31 October 2023
Add Narrascope 2020 video
(corrected once again the iframe I failed to add)
(Add Narrascope 2020 video)
 
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A collection of Jason Greenblat's (ptychomancer) and Brian Bucklew's (unormal) talks relating to Caves of Qud at various venues.
A collection of Freehold Games's developers' talks relating to Caves of Qud at various venues.
 
===Procedural Generation===
{{#ev:youtube|jV-DZqdKlnE}}
Jason and Brian present an end-to-end walk-through of the systems used to generate villages in Caves of Qud,
which include their own histories, cultures, architectural styles, storytelling traditions, NPCs, and quests.


===Wave Function Collapse===
===Wave Function Collapse===
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{{#ev:youtube|U03XXzcThGU}}
{{#ev:youtube|U03XXzcThGU}}
Brian talks about data driven design and Caves of Qud. A must watch if you're interested in modding the game, since this is how all objects are structured.
Brian talks about data driven design and Caves of Qud. A must watch if you're interested in modding the game, since this is how all objects are structured.
=== Community Management ===
{{#ev:youtube|db6S2lgTWmI}}
Community manager Ivy talks about the development of the game's community from the ground up.
{{#ev:youtube|NANqgqeqh2k}}
Caelyn, narrative designer for several quest lines, talks about improving accessibility and introducing beginners to roguelikes, with a special guest.
=== Worldbuilding ===
{{#ev:youtube|oRKeXe-Bcbc}}
=== Bugs ===
{{#ev:youtube|kvCky6BbTuE}}
Jason talks about the aesthetics of bugs and edge cases.