Chain laser: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.69 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(11 intermediate revisions by 2 users not shown)
Line 21: Line 21:
| chargefunction = Weapon Power
| chargefunction = Weapon Power
| id = Chain Laser
| id = Chain Laser
| complexity = 6
| complexity = 5
| tier = 5
| tier = 5
| bits = 0005
| bits = 0005
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &c
| colorstr = &C
| tilecolors = cw
| tilecolors = cC
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}}
| inheritingfrom = BaseRifle
| inheritingfrom = BaseRifle
| dynamictable = {{Dynamic object|Guns|Chain Laser}}
| dynamictable = {{Dynamic object|Guns|Chain Laser}} </br>{{Dynamic object|Items|Chain Laser}}
| unidentifiedinfo = {{Unidentified info | tile = chain laser unidentified.png | name = weird artifact | altname = rifle }}
| unidentifiedimage = chain laser unidentified.png
| desc = Three steel barrels fit together into an arc-edged triangle of luminous ritualism.
| unidentifiedname = weird artifact
| unidentifiedaltname = rifle
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods,BeamWeaponMods
| desc = Three carbon steel barrels fit together into an arc-edged triangle of luminous ritualism. They pinch the mirror point inside.


{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
Line 40: Line 43:
Multiple projectiles per shot: 3
Multiple projectiles per shot: 3
-25 move speed{{)}}}}
-25 move speed{{)}}}}
| categories = Rifles
| categories = Heavy Weapons
| gameversion = 2.0.201.69
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
A {{name}} is a rifle that uses the [[Heavy Weapon]] skill tree. Each shots fires 3 bullets, each costing 150 charge, for a total of 450 charge use per action. A {{favilink|chain laser emplacement}} uses this weapon and drops it if disarmed or dismembered.
A {{name}} is a [[Heavy Weapon]] that fires light-based laser projectiles. Shooting this weapon fires 3 projectiles at a time, each costing 150 charge, for a total of 450 charge use per action. A {{favilink|chain laser emplacement}} is a turret that uses this weapon and drops it if disarmed or dismembered.
 
Like other forms of light-based projectiles, the {{name|possessive}} projectiles can be [[refracted]].
 
== Trivia ==
* Previously, creatures with complete heat resistance would be invulnerable to chain lasers, but this behavior was patched out.


Its shots are light projectiles, which means they can be refracted by reflective surfaces. Previously, creatures with complete heat resistance would be invulnerable to chain lasers, but this was patched out.
{{Missile Weapon Navbox}}
{{Missile Weapon Navbox}}
19,173

edits