Chain pistol: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib using QBE v1.0rc1)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|chain pistol}}
| title = {{Qud text|chain pistol}}
| image = chain pistol.png
| image = chain pistol.png
| overrideimages = {{altimage start}}{{altimage | chain pistol identified.png | type = identified}}{{altimage | chain pistol unidentified.png | type = unidentified}}{{altimage end}}
| pv = 8
| pv = 8
| maxpv = 8
| maxpv = 8
| damage = 1d6
| damage = 1d6
| weight = 7
| weight = 7
| featureweightinfo = yes
| commerce = 150
| commerce = 150
| weaponskill = {{SkillID to name|Pistol}}
| weaponskill = {{SkillID to name|Pistol}}
| ammo = lead slug
| ammo = lead slug
| ismissile = yes
| accuracy = 16
| accuracy = 16
| shots = 4
| shots = 4
| ammoperaction = 4
| maxammo = 24
| maxammo = 24
| id = Chain Pistol
| id = Chain Pistol
Line 18: Line 23:
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| tilecolors = yw
| renderstr = )
| renderstr = )
| extra = {{Extra info|twohanded = no | metal = yes }}
| extra = {{Extra info|twohanded = no | metal = yes}}
| inheritingfrom = BaseMagazinePistol
| inheritingfrom = BaseMagazinePistol
| dynamictable = {{Dynamic object|Guns|Chain Pistol}}
| dynamictable = {{Dynamic object|Guns|Chain Pistol}} </br>{{Dynamic object|Items|Chain Pistol}}
| desc = A handheld machine gun with a narrow barrel and an extended magazine.
| unidentifiedimage = chain pistol unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = pistol
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,PistolMods,MagazineMods
| desc = A tin-slender clip hangs off the scratched chrome magazine well.
 
{{Qud shader|rules|{{(}}Weapon Class: Pistol
Accuracy: Low
Multiple ammo used per shot: 4
Multiple projectiles per shot: 4{{)}}}}
| categories = Pistols
| categories = Pistols
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->The {{name}} is a mid-tier [[:Category:Pistols|pistol]] that is notable for being the only pistol that fires multiple projectiles from a single shot. Because of this characteristic, the {{name}} can compete with or outperform other top-tier pistols when fighting enemies that do not have very high armor ([[AV]]). When fighting enemies with very high AV, a pistol with a higher [[penetration]] value will likely be needed.
== Obtaining ==
The {{name}} can be:
* Found as random loot in [[zone tier|mid-tier or high-tier zones]] or occasionally equipped by creatures.
** {{favilink|mechanimist rummager|plural}} have about a 5% chance of spawning with a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}}
** {{favilink|mysterious gunslinger|plural}} have a 25% chance of spawning with a {{name}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=GunslingerEquipment1}}
* Obtained as a reward under certain circumstances in the [[Kith and Kin]] quest.
* Crafted with the [[Tinker I]] skill, after obtaining the required [[schematic]].
* [[Disarmed]] from {{favilink|miniature chaingun turret|plural}}.
* Found held by {{favilink|Dardi}}, although he will not part with it willingly.<ref><code>ObjectBlueprints.xml</code></ref>
==Advantages & Disadvantages==
{{Opinion}}
===Advantages===
* Due to its high rate of fire, the {{name}} is uniquely effective in combination with certain [[cooking effects]], such as the [[Agility-based_cooking_effects|''Whenever you perform a critical hit...'']] triggered effect.
* Its fire rate also makes it remarkably effective at disarming opponents using [[Disarming Shot]].
** Using the {{lc:[[Nulling]]}} mod, the chain pistol can potentially destroy forcefields protecting an enemy and disarm them in only one shot.
===Disadvantages===
* Its high fire rate and use of {{favilink|lead slug|plural}} as ammo means using it for an extended period of time may require special attention to keep it supplied.
** Buying additional slugs from merchants or learning the {{lc:[[Tinkering]]}} recipe may be necessary.
* Its relatively low PV means it will not be able to deal damage to high-AV targets.
== References ==
{{As of patch inline|2.0.201.49}}
<references />
{{Missile Weapon Navbox}}


[[Category:Pistols]]
[[Category:Pistols]]
19,173

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