Charge: Difference between revisions

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{{willpower cooldown table | 15 }}
{{willpower cooldown table | 15 }}


== Skill Interactions ==
== Skill and Mutation Interactions ==
* [[Charging Strike (Axe)]] grants the user additional bonuses related to [[cleave|cleaving]] or [[dismember]]ing the target.
* [[Charging Strike (Axe)]] grants the user additional bonuses related to [[cleave|cleaving]] or [[dismember]]ing the target.
* [[Charging Strike (Cudgel)]] guarantees that the target will be [[dazed]] if hit by the charge.
* [[Charging Strike (Cudgel)]] guarantees that the target will be [[dazed]] if hit by the charge.
* [[Shield Slam]] grants a free shield slam attack when charging.
* [[Shield Slam]] grants a free shield slam attack when charging.
== Other Interactions ==
* Players or creatures with the {{favilink|Horns}} mutation, or who are wearing a {{favilink|fork-horned helm}}, will always get a free attack with their horns when charging.
* Players or creatures with the {{favilink|Horns}} mutation, or who are wearing a {{favilink|fork-horned helm}}, will always get a free attack with their horns when charging.
*Players or creatures with the {{favilink|Stinger (Confusing Venom)}}, {{favilink|Stinger (Paralyzing Venom)}}, or {{favilink|Stinger (Poisoning Venom)}} mutation will always get a free attack with their {{favilink|stinger}} when charging.
*Players or creatures with the {{favilink|Stinger (Confusing Venom)}}, {{favilink|Stinger (Paralyzing Venom)}}, or {{favilink|Stinger (Poisoning Venom)}} mutation will always get a free attack with their {{favilink|stinger}} when charging.
*Players or creatures with {{Favilink|pentaceps}} or {{favilink|Wings}} have an extended charge range.
*Players or creatures with {{Favilink|pentaceps}} or {{favilink|Wings}} have an extended charge range.
Other interactions:
*Players or creatures cannot charge while [[swimming]], [[flying]], [[prone]] or otherwise [[Stuck|immobilized]] or charge out of melee combat.
*Players or creatures cannot charge while [[swimming]], [[flying]], [[prone]] or otherwise [[Stuck|immobilized]] or charge out of melee combat.
*Only creatures other than the player can charge into tiles that are not visible to them unless the target is an immobile creature that is always visible.
*Only creatures other than the player can charge into tiles that are not visible to them unless the target is an immobile creature that is always visible.
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