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| title = {{Qud text|chest}} | | title = {{Qud text|chest}} | ||
| image = chest.png | | image = chest.png | ||
| weight = 1 | | weight = 1 | ||
| featureweightinfo = yes | | featureweightinfo = yes | ||
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| tier = 0 | | tier = 0 | ||
| colorstr = &w | | colorstr = &w | ||
| tilecolors = wW | |||
| renderstr = ■ | | renderstr = ■ | ||
| extra = {{Extra info|flyover = no}} | | extra = {{Extra info|flyover = no}} | ||
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| desc = A simple chest made from dried brinestalk. | | desc = A simple chest made from dried brinestalk. | ||
| categories = Chests | | categories = Chests | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{ | A {{name}} is a common type of furniture found villages, lairs, dungeons, and other locations throughout the world. They have the ability to contain items, and will often spawn with valuable loot inside. | ||
[[ | Additionally, {{name|plural}} can be picked up and held in a creature's inventory while still containing items. | ||
==Tips== | |||
{{opinion}} | |||
* Storing important items inside a {{name}} which is carried in the player's inventory can help circumvent the name-scrambling effect of [[Confused|confusion]], as the player can simply search through their items until they find one which can be opened, which must be their {{name}}. This allows one to reliably access the items stored in the {{name}}, which can be distinguished from one another either by only keeping one type of item in the {{name}}, or by keeping track of how many of each item are stored, as the number of items in a stack will still be visible when [[confused]]. Useful items to store include: | |||
** {{favilink|witchwood bark}} for emergency healing. (When already confused, eating witchwood bark has no downside) | |||
** {{favilink|yuckwheat stem|plural}}, in order to cure the confusion. | |||
** A [[recoiler]], to allow an escape if one manages to get far away from danger to use it. | |||
* Items stored inside of chests are protected from many secondary special effects applied by creatures, such as [[Rusted|rust]] and [[Broken|breaking]]. |