Chrome pyramid: Difference between revisions

13 bytes removed ,  04:00, 24 May 2022
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(pronouns, pen)
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The {{name}} is a high level robot in the {{favilink|Deathlands}} that has both powerful ranged and melee combat options. Because the player starts with -475 [[reputation]] with [[Robot|robots]], chrome pyramids are hostile to the player by default. When one is in the zone, the screen will ripple in waves from the pyramid similar to a {{favilink|Space-time vortex}}. This is cosmetic. {{name|pluralcaps}} always have a {{favilink|Force Bubble}} around them, making it difficult to get close without a {{favilink|force modulator}} or sources of [[EMP]] or [[normality]] effects (grenades or otherwise).
The {{name}} is a high level robot in the {{favilink|Deathlands}} that has both powerful ranged and melee combat options. Because the player starts with -475 [[reputation]] with [[Robot|robots]], chrome pyramids are hostile to the player by default. When one is in the zone, the screen will ripple in waves from the pyramid similar to a {{favilink|Space-time vortex}}. This is cosmetic. {{name|pluralcaps}} always have a {{favilink|Force Bubble}} around them, making it difficult to get close without a {{favilink|force modulator}} or sources of [[EMP]] or [[normality]] effects (grenades or otherwise).


For ranged combat, they have a {{favilink|swarm rack}} which fires 10 {{favilink|HE Missile|plural}} in a shotgun pattern. Each {{favilink|HE Missile}} deals {{PV}}17 {{heart}}{{Dice tooltip|3d6}} damage on impact, then [[Explosions|explodes]] for a blast dealing {{heart}}{{Dice tooltip|8+6d6}} at the epicenter. A {{name}} spawns with 100 HE Missiles; if it runs out, it can fabricate more out of its body by sacrificing some of its 4,000 [[HP]]. This uses 5 HP per missile for a total of 100 HP for 20 missiles.{{Code Reference | class = FabricateFromSelf }} This action has a 2d2 turn cooldown.
For ranged combat, they have a {{favilink|swarm rack}} which fires 10 {{favilink|HE Missile|plural}} in a shotgun pattern. Each HE Missile deals {{PV}}17 {{heart}}{{Dice tooltip|3d6}} damage on impact, then [[Explosions|explodes]] for a blast dealing {{heart}}{{Dice tooltip|8+6d6}} at the epicenter. A {{name}} spawns with 100 HE Missiles; if it runs out, it can fabricate more out of its body by sacrificing some of its 4,000 [[HP]]. This uses 5 HP per missile for a total of 100 HP for 20 missiles.{{Code Reference | class = FabricateFromSelf }} This action has a 2d2 turn cooldown.


If their target is in melee range or their swarm rack is disarmed, {{name|plural}} aggressively approach the player to use their distortion field. The distortion field is a {{PV}}18(on average) cudgel with +10 to-hit that deals {{heart}}{{Dice tooltip|4d4}} damage, {{heart}}{{Dice tooltip|2d6}} irresistable Cosmic damage, and {{heart}}{{Dice tooltip|2d10}} electrical damage which can arc to other targets.
If their target is in melee range or their swarm rack is disarmed, {{name|plural}} aggressively approach the player to use their distortion field. The distortion field is a {{PV}}18(on average) cudgel with +10 to-hit that deals {{heart}}{{Dice tooltip|4d4}} damage, {{heart}}{{Dice tooltip|2d6}} irresistable Cosmic damage, and {{heart}}{{Dice tooltip|2d10}} electrical damage which can arc to other targets.
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