Chrome pyramid/Killing: Difference between revisions

rip decapitation strat
(rip decapitation strat)
 
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== Attacks to defend against ==
== Attacks to defend against ==
The chrome pyramid has two main attacks: a spray of {{favilink|HE missile|plural}} and a dangerous non-resistible melee attack (~18 PV, +10 to hit) if within melee range and the {{favilink|swarm rack}} is removed in any way. The missile attack is the least dangerous attack. Having a high enough DV and keeping out of its range will completely nullify any damage. It starts with 100 HE missiles, with the swarm rack firing 10 each round. It can also fabricate 20 more once it runs out at the cost of 100 HP. It can only do this every 2-4 turns. It's slow, but is possible, to slowly whittle away the pyramid's HP by forcing it to fabricate missiles every turn it can. This can help in the long run if you're not doing the decapitation strategy.
The chrome pyramid has two main attacks: a spray of {{favilink|HE missile|plural}} and a dangerous non-resistible melee attack (~18 PV, +10 to hit) if within melee range and the {{favilink|swarm rack}} is removed in any way. The missile attack is the least dangerous attack. Having a high enough DV and keeping out of its range will completely nullify any damage. It starts with 100 HE missiles, with the swarm rack firing 10 each round. It can also fabricate 20 more once it runs out at the cost of 100 HP. It can only do this every 2-4 turns. It's slow, but is possible, to slowly whittle away the pyramid's HP by forcing it to fabricate missiles every turn it can.


== Removing the Shield ==  
== Removing the Shield ==  
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=== Normal Method ===
=== Normal Method ===
Have a weapon that ignores AV, or have an [[electrified]] mod on your melee weapon. The pyramid near resists everything except electricity. Once you get a hit in, slowly whittle down the HP any way you like.
Have a weapon that ignores AV, or have an [[electrified]] mod on your melee weapon. The pyramid near resists everything except electricity. Once you get a hit in, slowly whittle down the HP any way you like.  Having a lot of HP and healing items helps.


=== Decapitation ===
Attempting to dismember the pyramid is not recommended if you plan to further engage the pyramid in melee combat. It has Regeneration 10, so it cannot be decapitated and thus instantly killed in this fashion. Dismembering the pyramid's hardpoint, which holds the swarm rack, makes it more dangerous as well. They would then have to counter against the distortion field's massive unresistable damage output. The field is equipped to the body, and cannot be removed.
This method relies heavily on the fact that [[Serrated]] does not need the attack to penetrate to proc. Learn [[Decapitate]], get into melee range, and then whack away with your serrated long blade/axe and wait for it proc. This can be dangerous if the player accidentally dismembers the pyramid's hardpoint, which holds the swarm rack. They would then have to counter against the distortion field's huge damage output. Having a lot of HP and healing items helps majorly.


=== Thermal Disintegration ===
=== Thermal Disintegration ===
Though the heat resistance of the pyramid is incredibly high, it is possible to raise its temperature enough, to achieve an instant kill. This can be done via {{favilink|Thermal grenade}}, or more efficiently, through a {{favilink|flamethrower}}. Note that the flamethrower does not need to penetrate the AV of an enemy to raise the temperature of a certain square, so it is desirable to keep the pyramid still for this method. Luckily, enemies that are engulfed in fire are usually stationary.
Though the heat resistance of the pyramid is incredibly high, it is possible to raise its temperature enough, to achieve an instant kill. This can be done via {{favilink|Thermal grenade}}, or more efficiently, through a {{favilink|flamethrower}}. Note that the flamethrower does not need to penetrate the AV of an enemy to raise the temperature of a certain square, so it is desirable to keep the pyramid still for this method. Luckily, enemies that are engulfed in fire are usually stationary. [[Plasma]] can be very helpful due to lowering the heat resistance to zero, and preventing natural cooling.


=== Kaboom ===
=== Kaboom ===