Chute crab: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(14 intermediate revisions by 3 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.48}}
{{Character
{{Character
| title = {{Qud text|chute crab}}
| title = {{Qud text|chute crab}}
Line 7: Line 6:
| hp = 8
| hp = 8
| av = 1
| av = 1
| dv = 1
| dv = 2
| ma = -2
| ma = -2
| weight = 200
| marange = -3+1d2
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Chute Crab
| id = Chute Crab
| tier = 1
| tier = 1
| colorstr = &amp;y
| colorstr = &amp;y
| tilecolors = yw
| renderstr = c
| renderstr = c
| role = Minion
| role = Minion
| extra = {{Extra info|weight = 200 | isswarmer = yes}}
| extra = {{Extra info|weight = 201 | isswarmer = yes | bodytype = Crab}}
| inheritingfrom = BaseCrab
| inheritingfrom = BaseCrab
| quickness = 150
| quickness = 150
Line 30: Line 31:
| cold = 0
| cold = 0
| heat = 0
| heat = 0
| xpvalue = 0
| xptier = 1
| faction = {{creature faction|{{FactionID to name|Crabs}}|100}}
| faction = {{creature faction|{{FactionID to name|Crabs}}|100}}
| demeanor = aggressive
| demeanor = aggressive
| gender = neuter
| gender = neuter
| inventory = {{inventory|Chute Crab Claw|2|no|100}}
| inventory = {{inventory|Chute Crab Claw|2|no|100|no}}
| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Dual_Wield}}
| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Multiweapon_Fighting}}
| mutations = {{creature mutation|{{MutationID to name|EnhancedSkeleton}}|0|4}} </br>{{creature mutation|{{MutationID to name|KineticDampening}}|0|4}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|6|4}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|5}}
| desc = With a shell no larger than a human fist, this crab scuttles through a vent curiously suited to the dimensions of =pronouns.possessive= figure. Often accompanied by dozens of =pronouns.possessive= ghastly cousins, the jittering decapod means to devour all living matter =pronouns.subjective= =verb:pass:afterpronoun= over.
| desc = Ageless little eyes on stalks stick out of an elfin shell whose geometry conforms curiously to the shape of chutes and vents, Eater-wrought and after.
| categories = Crabs
| categories = Crabs
| gameversion = 2.0.206.57
}}
}}
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A {{name}} is a creature belonging to the [[crabs]] faction. Chute crabs are produced periodically by {{favilink|scratched vents}},{{XML Ref|object|WalltrapCrabs}}{{Code Reference|class=WalltrapCrabs}} which are always a feature of 1 of the 4 {{favilink|slimy shaft|plural}} of {{favilink|Golgotha}}.{{Code Reference|namespace=XRL.World.ZoneBuilders|class=GolgothaChutes}}
Chute crabs have an aggressive base demeanor, meaning they will be hostile to a creature even if that creature has neutral [[reputation]] with crabs. Creatures must be at least favored by crabs for chute crabs to be passive by default.
Chute crabs attack in melee with their {{favilink page|Data:Crab claw (chute crab)|plural}}, natural [[cudgel]] weapons that each deal {{Heart}}{{dice tooltip|1d2}} damage.{{XML Ref|object|Chute Crab Claw}} To supplement their claws, chute crabs possess the [[Cudgel Proficiency]], [[Offhand Strikes]], and [[Flurry]] skills. Additionally, chute crabs are swarmers, meaning they gain +1 to their to-hit and [[Penetration (PV)|penetration]] rolls for every other swarmer adjacent to their target. Finally, chute crabs have a [[Quickness]] score of 150, allowing them to perform nearly all actions significantly faster than normal.{{XML Ref|object|Chute Crab}}
Chute crabs possess 2 mutations, [[Enhanced Skeleton]] and [[Kinetic Dampening]], each at mutation level 12;<ref name="Chute Crab"/> however, neither have any function.
If the player is killed by a chute crab, they will earn the [[Achievements#Shoot.|Shoot.]] achievement.{{Code Reference|class=Physics|method=HandleEvent(StatChangeEvent)}}
{{References|2.0.201.88}}
{{Creature Navbox Crabs}}
{{Creature Navbox Crabs}}
{{Faction Navbox}}
{{Faction Navbox}}
{{No Description}}
[[Category:Crabs]]
[[Category:Crabs]]
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