Clockwork beetle: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(9 intermediate revisions by 3 users not shown)
Line 3: Line 3:
| title = {{Qud text|{{Qud shader|c|{{(}}clockwork{{)}}}} beetle}}
| title = {{Qud text|{{Qud shader|c|{{(}}clockwork{{)}}}} beetle}}
| image = clockwork beetle.png
| image = clockwork beetle.png
| lv = 5
| lv = 10
| hp = 10
| hp = 10
| av = 4
| av = 4
| dv = 9
| dv = 10
| weight = 200
| ma = -2
| marange = -3+1d2
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = ClockworkBeetle
| id = ClockworkBeetle
| tier = 1
| tier = 2
| colorstr = &c
| colorstr = &c
| tilecolors = cW
| tilecolors = cW
| renderstr = i
| renderstr = i
| role = Minion
| role = Minion
| extra = {{Extra info|weight = 200 | metal = yes | bleedliquid = oil | hasmentalshield = yes | bodytype = HexapedalRobot}}
| extra = {{Extra info|weight = 201 | metal = yes | isswarmer = yes | bleedliquid = oil | hasmentalshield = yes | bodytype = HexapedalRobot}}
| inheritingfrom = Giant Beetle
| inheritingfrom = Giant Beetle
| dynamictable = {{Dynamic object|Jungle_Creatures|ClockworkBeetle}} </br>{{Dynamic object|Ruins_Creatures|ClockworkBeetle}}
| dynamictable = {{Dynamic object|Jungle_Creatures|ClockworkBeetle}} </br>{{Dynamic object|Ruins_Creatures|ClockworkBeetle}}
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 16+1d3+1d2
| strength = 16+1d3+2d2
| agility = 16+1d3+1d2
| agility = 16+1d3+2d2
| toughness = 16+1d3+1d2
| toughness = 16+1d3+2d2
| intelligence = 2+1d2+1d2-1
| intelligence = 2+1d2+2d2-1
| willpower = 2+1d2+1d2-1
| willpower = 2+1d2+2d2-1
| ego = 2+1d2+1d2-1
| ego = 2+1d2+2d2-1
| acid = 0
| acid = 0
| electric = -50
| electric = -50
| cold = 25
| cold = 25
| heat = 25
| heat = 25
| xpvalue = 50
| xpvalue = 100
| xptier = 1
| xptier = 2
| faction = {{creature faction|{{FactionID to name|Insects}}|100}}</br>{{creature faction|{{FactionID to name|Robots}}|100}}
| faction = {{creature faction|{{FactionID to name|Insects}}|100}}</br>{{creature faction|{{FactionID to name|Robots}}|100}}
| demeanor = neutral
| demeanor = neutral
| gender = neuter
| gender = neuter
| inventory = {{inventory|ClockworkBeetle_Bite|1|no|100}}{{inventory|GiantBeetle_Bite|1|no|100}}
| inventory = {{inventory|ClockworkBeetle_Bite|1|no|100|no}}{{inventory|GiantBeetle_Bite|1|no|100|no}}
| skills = {{SkillID to name|Cudgel}}
| skills = {{SkillID to name|Cudgel}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|4}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|5}}
| desc = A simulacrum of a goat-sized beetle with a striated, onyx shell. There is sharp, persistent ticking emanating outward.
| desc = Shining black elytra flitter on the back of a goat-sized bug. There is sharp, persistent ticking emanating outward.
| categories = Insects
| categories = Insects
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
Spawned in great numbers by {{favilink|Ticking vents}}, {{name|plural}} are swarming robotic enemies who can overwhelm low-level players with their numbers.  They drop [[Scrap]] at a rate comparable to other [[Robots]], and can be an excellent source of bits for players who can contend with the swarm.
Certain [[Relic]]s have a chance to create a friendly {{name}} on hit.  These allies, though weak, are numerous.  Spawned beetles can level up like other enemies and drop scrap when killed.
{{Creature Navbox|Insects}}
{{Creature Navbox|Insects}}
{{No Description}}
{{Robots Navbox}}
 
[[Category:Insects]]
[[Category:Insects]]
19,173

edits