Cloneling: Difference between revisions

→‎Tips: properly added link to Mutant.
(Updated by Plutovi with game version 2.0.203.49 using QBE v1.0rc2)
(→‎Tips: properly added link to Mutant.)
 
(10 intermediate revisions by 4 users not shown)
Line 9: Line 9:
| ma = 10
| ma = 10
| marange = 7+1d5
| marange = 7+1d5
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Cloneling
| id = Cloneling
Line 17: Line 17:
| renderstr = 4
| renderstr = 4
| role = Breeder
| role = Breeder
| extra = {{Extra info|weight = 200 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = HoverRobot}}
| extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = HoverRobotWithFourArms}}
| inheritingfrom = BaseRobot
| inheritingfrom = BaseRobot
| dynamictable = {{Dynamic object|Deathlands_Creatures|Cloneling}}
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
Line 36: Line 35:
| faction = {{creature faction|{{FactionID to name|Robots}}|100}}
| faction = {{creature faction|{{FactionID to name|Robots}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Cloneling_Scalpel|4|no|100}}{{inventory|Chem Cell|1|no|25}}
| inventory = {{inventory|Cloneling_Scalpel|4|no|100|no}}{{inventory|Chem Cell|1|no|25|no}}
| skills = {{SkillID to name|ShortBlades}} </br>{{SkillID to name|ShortBlades_Bloodletter}} </br>{{SkillID to name|Dual_Wield}} </br>{{SkillID to name|Dual_Wield_Ambidexterity}} </br>{{SkillID to name|Dual_Wield_Two_Weapon_Fighting}}
| skills = {{SkillID to name|ShortBlades}} </br>{{SkillID to name|ShortBlades_Bloodletter}} </br>{{SkillID to name|Multiweapon_Fighting}} </br>{{SkillID to name|Multiweapon_Expertise}} </br>{{SkillID to name|Multiweapon_Mastery}}
| mutations = {{creature mutation|{{MutationID to name|MultipleArms}}|0|10}} </br>{{creature mutation|{{MutationID to name|NightVision}}|12|10}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|10}}
| desc = The head and torso of the cloneling are comprised of skull-sized, hexagonal pyramids of polished chrome. Four many-jointed chrome rods swivel from =pronouns.possessive= core, wielding rusty scalpels, and another hangs limply: the cloneling's genetic nanoprinter.
| desc = A brushed metal pyramid floats in place and shoulders an array of stemmed articulators, some holding scalpels, some suturers, and all dripping with the amniotic draught of life.
| categories = Robots
| categories = Robots
| gameversion = 2.0.203.49
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->


A {{name}} is a creature commonly found throughout {{favilink|Bethesda Susa}} and on levels 2 and 4 of {{favilink|Golgotha}}.<ref name="EncounterTables"><code>EncounterTables.xml</code></ref> Though a cloneling has four scalpels it can use as melee weapons, its principal threat is its ability to produce clones using a supply of {{favilink|cloning draught}}.  
A {{name}} is a creature commonly found throughout {{favilink|Bethesda Susa}}. Though a cloneling has four scalpels it can use as melee weapons, its principal threat is its ability to produce clones using a supply of {{favilink|cloning draught}}.  


A cloneling spawns with 10-40 uses of its cloning ability.{{Code Reference|class = Cloneling|method = HandleEvent(ObjectCreatedEvent)}} Periodically, a cloneling will pick a random tile it can see, and if it finds a [[Cloning_draught#Eligibility_for_Cloning|cloneable]] creature there that it matches [[phase]] and [[flight]] with, will attempt to clone that creature. {{Code Reference|class = Cloneling|method = ConsiderCloning}} If it succeeds, the ability will be on cooldown for {{dice tooltip|2d10}} turns, and a clone of the creature will be created. This clone:
A cloneling spawns with 10-40 uses of its cloning ability.{{Code Reference|class = Cloneling|method = HandleEvent(ObjectCreatedEvent)}} Periodically, a cloneling will pick a random tile it can see, and if it finds a [[Cloning_draught#Eligibility_for_Cloning|cloneable]] creature there that it matches [[phase]] and [[flight]] with, will attempt to clone that creature. {{Code Reference|class = Cloneling|method = ConsiderCloning}} If it succeeds, the ability will be on cooldown for {{dice tooltip|2d10}} turns, and a clone of the creature will be created. This clone:
Line 58: Line 57:
== Drops ==
== Drops ==
When a cloneling is defeated, they have a chance of dropping a {{favilink|phial}} of {{favilink|cloning draught}}. This chance increases the more uses of the cloning ability they have left. The probability is:
When a cloneling is defeated, they have a chance of dropping a {{favilink|phial}} of {{favilink|cloning draught}}. This chance increases the more uses of the cloning ability they have left. The probability is:
<math alt="20 percent times clone uses left divided by 100">0.20 \times \frac{\text{clone uses left}}{100}</math> {{Code Reference|class = Cloneling|method = HandleEvent}}  
<math alt="20 percent times clone uses left divided by 100">0.20 \times \frac{\text{clone uses left}}{100}</math>{{Code Reference|class = Cloneling|method = HandleEvent}}  


This means that the chance is around 0% - 8% at the very maximum, with an average of 5% if it has not made any clones.
This means that the chance is around 0% - 8% at the very maximum, with an average of 5% if it has not made any clones.
Line 68: Line 67:


==Tips==
==Tips==
{{Missing info|Do player clones always spawn as hostile?}}
Clonelings are most threatening when there are powerful cloneable hostiles nearby, since their clones will also be hostile. However, if the player or the player's party members have offensive area of effect abilities, any clones of them will share these abilities and use them without restriction, leaving the player vulnerable to crossfire even when the clones are friendly. Consequently, prioritising the destruction of clonelings is often a good idea.
Clonelings are most threatening when there are powerful cloneable hostiles nearby, since their clones will also be hostile. However, if the player or the player's party members have offensive area of effect abilities, any clones of them will share these abilities and use them without restriction, leaving the player vulnerable to crossfire even when the clones are friendly. Consequently, prioritising the destruction of clonelings is often a good idea.


[[True Kin]] can use [[Rebuke Robot|rebuked]] clonelings to clone [[merchants]] en masse.  It's possible to temporarily turn off a cloneling follower's cloning ability.
[[True Kin]] can use [[Rebuke Robot|rebuked]] clonelings to clone [[merchants]] en masse.  It's possible to temporarily turn off a cloneling follower's cloning ability. [[Mutants]] may alternatively [[Proselytize]] clonelings. A [[Ganglionic teleprojector]] may be used on an allied cloneling to target specific merchants with its ability, rather than letting it pick recipients randomly. However, targeting yourself with the cloneling is not recommended, as it will result in a '''hostile''' clone.


==References==
==References==