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==Sources of Cloning Draught== | ==Sources of Cloning Draught== | ||
* One dram will be on the ground on a random tile in a [[Slimy biome#Slime Bog|slime bog]]. | * One dram will be on the ground on a random tile in a [[Slimy biome#Slime Bog|slime bog]]. | ||
* Very rarely, a {{favilink|phial}} | * Very rarely, a {{favilink|phial}} of {{name}} will be sold by {{favilink|ichor merchant|plural}} and {{favilink|chef|plural}}. | ||
* Additionally, a {{favilink|waterskin}} (containing one dram) of {{name}} may be sold by {{favilink|kipper|plural}}. | |||
* The {{favilink|Alchemist}} is guaranteed to have a phial of {{name}} for sale. | * The {{favilink|Alchemist}} is guaranteed to have a phial of {{name}} for sale. | ||
* {{favilink|cloneling|plural}} have a chance to drop a phial of {{name}}. This chance depends on how many uses of their cloning ability they have left. | * {{favilink|cloneling|plural}} have a chance to drop a phial of {{name}}. This chance depends on how many uses of their cloning ability they have left. | ||
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* Worth 1250 commerce a dram | * Worth 1250 commerce a dram | ||
* Can clone creatures and merchant restocks (For more in-depth information, see [[#Cloning]].) | * Can clone creatures and merchant restocks (For more in-depth information, see [[#Cloning]].) | ||
* Used inside {{favilink|regeneration tank|plural}} (mixed with {{favilink|convalessence}}) to regenerate limbs (one dram per limb) | |||
==Cloning== | ==Cloning== | ||
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===Effects=== | ===Effects=== | ||
Cloning a creature will apply the [[ | Cloning a creature will apply the [[budding]] effect to them. After a given amount of turns, a new clone of them will burst from the body, and a few blood splashes will spawn. If cooked with, 1 to 3 new clones will spawn over a period of turns.{{Code Reference | namespace = XRL.World.Parts.Effects | class = CookingDomainCloning_UnitMultipleClones}} | ||
Clones spawn without any inventory items or equipment (except for innate/permanent items such as mutated limbs). However, if the cloned creature is a [[merchants|merchant]], their wares will restock independently from the original. | Clones spawn without any inventory items or equipment (except for innate/permanent items such as mutated limbs). However, if the cloned creature is a [[merchants|merchant]], their wares will restock independently from the original. | ||
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Some interesting things are eligible for cloning: | Some interesting things are eligible for cloning: | ||
* | * {{Favilink | bedger}}, {{Favilink | chairbear}}, {{Favilink | starmchair}} – Eligible because it's considered a live animal, it's organic, and it bleeds gel. | ||
* {{Favilink | psychal fleshgun}} – | * {{Favilink | psychal fleshgun}} – Eligible because it's considered a live animal, it's organic, and it bleeds blood. | ||
* | * any already eligible target, modified by a {{Favilink | Graftek}} – It becomes metallic, but retains its organic status and other relevant properties. | ||
== See Also == | == See Also == | ||
{{favilink|metamorphic polygel}} is an item that can create copies of inventory items, instead of living things. While similar in function, metamorphic polygel is not at all mechanically related to {{name}}. Metamorphic polygel is not a liquid, and cannot be combined or used in the same way as cloning draught. They are completely different objects with different uses. | {{favilink|metamorphic polygel}} is an item that can create copies of inventory items, instead of living things. While similar in function, metamorphic polygel is not at all mechanically related to {{name}}. Metamorphic polygel is not a liquid, and cannot be combined or used in the same way as cloning draught. They are completely different objects with different uses. | ||
{{References | 2.0.203.31}} | {{References | 2.0.203.31}} | ||
{{Liquid Navbox}} | {{Liquid Navbox}} |
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