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{{As Of Patch|2.0. | {{As Of Patch|2.0.201.114}} | ||
{{Mod | {{Mod | ||
| title | | title = {{qud text|with {{qud shader|brainbrine|co-processor}}}} | ||
| type | | type = Headwear | ||
| id | | id = ModCoProcessor | ||
| reliconly | | reliconly = no | ||
| rarity | | rarity = R | ||
| tinkerable = yes | | tinkerable = yes | ||
| tinkertier = 6 | | canautotinker = no | ||
| nativetier = 4 | | tinkertier = 6 | ||
| value | | nativetier = 4 | ||
| difficulty = 2 | | powerloadsensitive = yes | ||
| complexity = 1 | | realitydistortion = no | ||
| desc | | empsensitive = yes | ||
| chargeused = 1 | |||
| value = 1.3 | |||
| difficulty = 2 | |||
| complexity = 1 | |||
| desc = &CCo-Processor: When powered, this item grants +(Tier * 0.25) Intelligence and provides (Tier * 2.5) units of compute power to the local lattice. | |||
}} | }} | ||
The {{name}} mod can be applied to headwear. When the headwear is modified, it will require an energy cell to power the mod. It spends 1 charge per turn. The intelligence boost will benefit examining artifacts and identifying [[hidden]] creatures. It does provide bonus intelligence when leveling up with an item with this mod is worn, but the next natural intelligence increase will not increase your skill points. | |||
==Intelligence Boost== | |||
The [[intelligence]] boost associated with this mod is always rounded up to the nearest integer. This means that [[item tier|tier]] 1-4 items grant +1 intelligence and tier 5-8 items grant +2 intelligence. If [[overloaded]], an item with this mod can grant up to +3 intelligence. {{Code Reference|class=ModCoProcessor}} | |||
==Compute Power== | ==Compute Power== | ||
Co-processors provide [[Compute power|compute power]]. The amount of compute power provided depends on the tier of the modded item. Low-tier items, such as a {{favilink|knollworm skull}}, provide little compute power. High tier items, such as a {{favilink|zetachrome apex}} provide a significant amount of compute power. | Co-processors provide [[Compute power|compute power]]. The amount of compute power provided depends on the tier of the modded item. Low-tier items, such as a {{favilink|knollworm skull}}, provide little compute power. High tier items, such as a {{favilink|zetachrome apex}} provide a significant amount of compute power. | ||
== Eligible Equipment == | |||
{{#cargo_query: | |||
| tables = Modability=M,GeneralData=GD | |||
| join on = M.JoinKey=GD.JoinKey | |||
| fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item, | |||
CONCAT('+',CEIL(GD.Tier * 0.25))=Intelligence, | |||
CONCAT('+',CEIL(GD.Tier * 2.5))=Compute Power | |||
| where = M.SupportedMods HOLDS 'HeadwearMods' | |||
| order by = GD.Tier DESC,GD.PlainName | |||
| format = table | |||
}} | |||
==References== | |||
<references /> | |||
{{Mod Navbox}} | {{Mod Navbox}} |
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