Compute power: Difference between revisions
most features are adjusted by (compute power)%; also, micromanipulator array's quick tinkering is affected too
(new things affected) |
(most features are adjusted by (compute power)%; also, micromanipulator array's quick tinkering is affected too) |
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|{{favilink|Micromanipulator array}} | |{{favilink|Micromanipulator array}} | ||
|Inspect and disassemble bonuses | |Inspect and disassemble bonuses, tinker action cost | ||
|- | |- | ||
|{{favilink|Nocturnal apex}} | |{{favilink|Nocturnal apex}} | ||
Line 59: | Line 59: | ||
|Time to boot | |Time to boot | ||
|} | |} | ||
Variations in compute power generally do not alter rules text; for example, numbers shown in the descriptions of a {{favilink|communications interlock}} or {{favilink|penetrating radar}} will not change with your compute power, but the actual performance of the device will. | In most cases, each unit of compute power will adjust the affected numerical parameter by 1% of base value. Variations in compute power generally do not alter rules text; for example, numbers shown in the descriptions of a {{favilink|communications interlock}} or {{favilink|penetrating radar}} will not change with your compute power, but the actual performance of the device will. | ||
{{Mechanics Navbox}} | {{Mechanics Navbox}} | ||
[[Category:Mechanics]] | [[Category:Mechanics]] |