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(missing info) |
(Can be resisted/reflected) |
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{{As Of Patch|2.0. | {{As Of Patch|2.0.203.27}} | ||
{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
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| realitydistort = no | | realitydistort = no | ||
}} | }} | ||
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to [[confused|confuse]] nearby enemies. | {{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to [[confused|confuse]] nearby enemies. | ||
This mutation grants the "Confusion" activated ability, which when used, will prompt the player to pick a target tile. This will also display the effective area of the ability, which will be a cone shape originating from the player. The size and angle of this cone are determined by mutation level. | This mutation grants the "Confusion" activated ability, which when used, will prompt the player to pick a target tile. This will also display the effective area of the ability, which will be a cone shape originating from the player. The size and angle of this cone are determined by mutation level. | ||
Any creatures caught within the cone of the ability will be inflicted with the {{Qud text|&Rconfused}} status, penalizing their {{DV}}[[DV]], [[MA]], [[Willpower]], [[Intelligence]], and [[Ego]] by a mutation level-based amount. It will also cause them to move and act semi-randomly. This effect will last for a number of rounds as determined by mutation level. Creatures with a [[mental shield]], such as oozes, robots, and plants, cannot be confused. | Any creatures caught within the cone of the ability will be inflicted with the {{Qud text|&Rconfused}} status, penalizing their {{DV}}[[DV]], [[MA]], [[Willpower]], [[Intelligence]], and [[Ego]] by a mutation level-based amount. It will also cause them to move and act semi-randomly. This effect will last for a number of rounds as determined by mutation level. | ||
Confusion is a mental attack and therefore must penetrate a creature's [[MA]] at least once, otherwise the effect will be resisted{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Confusion|method=Confuse (MentalAttackEvent, bool, int, int, bool)}} (or reflected if the creature has [[Mental Mirror]] active). Creatures with a [[mental shield]], such as oozes, robots, and plants, cannot be confused. | |||
Using Confusion on a neutral creature does not count as a hostile action on it's own, and will not incite aggression from such creatures or their allies. | Using Confusion on a neutral creature does not count as a hostile action on it's own, and will not incite aggression from such creatures or their allies. |
edits