Confusion: Difference between revisions

203 bytes added ,  00:25, 26 March 2022
Can be resisted/reflected
(missing info)
(Can be resisted/reflected)
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{{As Of Patch|2.0.201.47}}
{{As Of Patch|2.0.203.27}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
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| realitydistort = no
| realitydistort = no
}}
}}
{{Missing info|Can confusion be resisted (without Mental Mirror active)? If so, what is the roll/check performed?}}
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to [[confused|confuse]] nearby enemies.  
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to [[confused|confuse]] nearby enemies.  


This mutation grants the "Confusion" activated ability, which when used, will prompt the player to pick a target tile. This will also display the effective area of the ability, which will be a cone shape originating from the player. The size and angle of this cone are determined by mutation level.
This mutation grants the "Confusion" activated ability, which when used, will prompt the player to pick a target tile. This will also display the effective area of the ability, which will be a cone shape originating from the player. The size and angle of this cone are determined by mutation level.


Any creatures caught within the cone of the ability will be inflicted with the {{Qud text|&Rconfused}} status, penalizing their {{DV}}[[DV]], [[MA]], [[Willpower]], [[Intelligence]], and [[Ego]] by a mutation level-based amount. It will also cause them to move and act semi-randomly. This effect will last for a number of rounds as determined by mutation level. Creatures with a [[mental shield]], such as oozes, robots, and plants, cannot be confused.
Any creatures caught within the cone of the ability will be inflicted with the {{Qud text|&Rconfused}} status, penalizing their {{DV}}[[DV]], [[MA]], [[Willpower]], [[Intelligence]], and [[Ego]] by a mutation level-based amount. It will also cause them to move and act semi-randomly. This effect will last for a number of rounds as determined by mutation level.
 
Confusion is a mental attack and therefore must penetrate a creature's [[MA]] at least once, otherwise the effect will be resisted{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Confusion|method=Confuse (MentalAttackEvent, bool, int, int, bool)}} (or reflected if the creature has [[Mental Mirror]] active). Creatures with a [[mental shield]], such as oozes, robots, and plants, cannot be confused.


Using Confusion on a neutral creature does not count as a hostile action on it's own, and will not incite aggression from such creatures or their allies.
Using Confusion on a neutral creature does not count as a hostile action on it's own, and will not incite aggression from such creatures or their allies.
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