Conservator: Difference between revisions

11 bytes added ,  22:32, 5 June 2021
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| gameversion = 2.0.202.57
| gameversion = 2.0.202.57
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<!-- END QBE -->'''Conservators''' are high level [[:Category:Robots (faction)|robots]] that are most commonly found in the {{favilink|Tomb of the Eaters}}. They have every [[Shield]] skill as well as [[Cudgel Proficiency]] and [[Bludgeon]], making them quite robust in melee combat, both [[Dazed|dazing]] and [[Stunned|stunning]] targets and attackers thanks to their high [[Attributes#Strength|Strength]]. They are equipped with a {{favilink|Light rail}} for ranged combat, which fires '''fat photons''', wide light projectiles that cannot be [[DV|dodged]] and pierce through all targets along their path, similar to an {{favilink|Eigenrifle}}.
<!-- END QBE -->'''Conservators''' are high level [[:Category:Robots (faction)|robots]] that are most commonly found in the {{favilink|Tomb of the Eaters}}. They have every [[Shield]] skill as well as [[Cudgel Proficiency]] and [[Bludgeon]], making them quite robust in melee combat, both [[Dazed|dazing]] and [[Stunned|stunning]] targets and attackers thanks to their high [[Attributes#Strength|Strength]]. They are equipped with a {{favilink|Light rail}} for ranged combat, which fires {{Qud shader|W|Fat Photons}}, wide light projectiles that cannot be [[DV|dodged]] and pierce through all targets along their path, similar to an {{favilink|Eigenrifle}}.


The {{name}} will not be initially hostile to creatures with a Mark of Death.
The {{name}} will not be initially hostile to creatures with a Mark of Death.


{{Robots Navbox}}
{{Robots Navbox}}
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