Conservator: Difference between revisions
Can't refract these afaict.
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| gameversion = 2.0.202.57 | | gameversion = 2.0.202.57 | ||
}} | }} | ||
<!-- END QBE -->'''Conservators''' are high level [[:Category:Robots (faction)|robots]] that are most commonly found in the {{favilink|Tomb of the Eaters}}. They have every [[Shield]] skill as well as [[Cudgel Proficiency]] and [[Bludgeon]], making them quite robust in melee combat, both [[Dazed|dazing]] and [[Stunned|stunning]] targets and attackers thanks to their high [[Attributes#Strength|Strength]]. They are equipped with a {{favilink|Light rail}} for ranged combat, which fires {{Qud shader|W|Fat Photons}}, wide | <!-- END QBE -->'''Conservators''' are high level [[:Category:Robots (faction)|robots]] that are most commonly found in the {{favilink|Tomb of the Eaters}}. They have every [[Shield]] skill as well as [[Cudgel Proficiency]] and [[Bludgeon]], making them quite robust in melee combat, both [[Dazed|dazing]] and [[Stunned|stunning]] targets and attackers thanks to their high [[Attributes#Strength|Strength]]. They are equipped with a {{favilink|Light rail}} for ranged combat, which fires {{Qud shader|W|Fat Photons}}, wide energy projectiles that cannot be [[DV|dodged]] and pierce through all targets along their path, similar to an {{favilink|Eigenrifle}}. | ||
The {{name}} will not be initially hostile to creatures with a Mark of Death. | The {{name}} will not be initially hostile to creatures with a Mark of Death. | ||
{{Robots Navbox}} | {{Robots Navbox}} |