Conservator: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Minor tweaks; note that they can also be found outside the tomb (such as deep underground or in the Stilt))
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(17 intermediate revisions by 4 users not shown)
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| hp = 250
| hp = 250
| av = 11
| av = 11
| dv = 8
| dv = 11
| weight = 200
| ma = 13
| marange = 8+1d9
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Conservator
| id = Conservator
| tier = 6
| tier = 6
| colorstr = &B
| colorstr = &B
| tilecolors = BC
| renderstr = 6
| renderstr = 6
| role = Artillery
| role = Artillery
| extra = {{Extra info|weight = 200 | metal = yes}}
| extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = TreadedRobot}}
| inheritingfrom = BaseConservator
| inheritingfrom = BaseConservator
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 20+1d4+6d3+1
| strength = 20+1d4+6d3
| agility = 10+1d3+6d1+2
| agility = 10+1d3+6d1
| toughness = 20+1d4+6d3
| toughness = 20+1d4+6d3
| intelligence = 9+1d3+6d1
| intelligence = 9+1d3+6d1
| willpower = 20+1d4+6d3
| willpower = 20+1d4+6d3
| ego = 5+1d2+6d2-1
| ego = 5+1d2+6d2-1
| strengthmult = 1.25
| agilitymult = 1.5
| acid = 0
| acid = 0
| electric = -50
| electric = -50
Line 32: Line 37:
| faction = {{creature faction|{{FactionID to name|Robots}}|100}}
| faction = {{creature faction|{{FactionID to name|Robots}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Tungsten Carbide Hammer-Fist|1|no|100}}{{inventory|Eaters' Crest|1|no|100}}{{inventory|LightRail|1|no|100}}
| inventory = {{inventory|Tungsten Carbide Hammer-Fist|1|no|100|no}}{{inventory|Eaters' Crest|1|no|100|no}}{{inventory|LightLock|1|no|100|no}}
| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Cudgel_Bludgeon}} </br>{{SkillID to name|Cudgel_Expertise}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}} </br>{{SkillID to name|Shield_StaggeringBlock}} </br>{{SkillID to name|Shield_DeftBlocking}} </br>{{SkillID to name|Shield_SwiftBlocking}} </br>{{SkillID to name|Shield_Slam}} </br>{{SkillID to name|Shield_ShieldWall}} </br>{{SkillID to name|Pistol_SteadyHands}} </br>{{SkillID to name|Pistol_Akimbo}}
| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Cudgel_Bludgeon}} </br>{{SkillID to name|Cudgel_Expertise}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}} </br>{{SkillID to name|Shield_StaggeringBlock}} </br>{{SkillID to name|Shield_DeftBlocking}} </br>{{SkillID to name|Shield_SwiftBlocking}} </br>{{SkillID to name|Shield_Slam}} </br>{{SkillID to name|Shield_ShieldWall}} </br>{{SkillID to name|Pistol_SteadyHands}} </br>{{SkillID to name|Pistol_Akimbo}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|14}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|14}}
| desc = Mirrored chrome spangles gather in waves and break on the seams of the dead-sitter colossus's electroplated chassis. Loose sequins, like free radicals, are sent tumbling by time and earth-pull.
| desc = Mirrored chrome spangles gather in waves and break on the seams of the dead-sitter colossus's electroplated chassis. Loose sequins, like free radicals, are sent tumbling by time and earth-pull.
| categories = Robots
| categories = Robots
| gameversion = 2.0.201.53
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->'''Conservators''' are high level [[:Category:Robots (faction)|robots]] that are most commonly found in the {{favilink|Tomb of the Eaters}}. They have every [[Shield]] skill as well as [[Cudgel Proficiency]] and [[Bludgeon]], making them quite robust in melee combat. They are equipped with a {{favilink|Light rail}} for ranged combat, which fires '''fat photons''', wide light projectiles that cannot be [[DV|dodged]] and pierce through all targets along their path, similar to an {{favilink|Eigenrifle}}.
<!-- END QBE -->'''Conservators''' are high level [[:Category:Robots (faction)|robots]] that are most commonly found in the {{favilink|Tomb of the Eaters}}. They have every [[Shield]] skill as well as [[Cudgel Proficiency]] and [[Bludgeon]], making them quite robust in melee combat, both [[Dazed|dazing]] and [[Stunned|stunning]] targets and attackers thanks to their high [[Attributes#Strength|Strength]]. They are equipped with a {{favilink id|LightLock}} for ranged combat, which fires {{Qud shader|W|Fat Photons}}, wide energy projectiles that cannot be [[DV|dodged]] and pierce through all targets along their path, similar to an {{favilink|Eigenrifle}}.


The {{name}} will not be initially hostile to creatures with a Mark of Death.
The {{name}} will not be initially hostile to creatures with a Mark of Death.
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