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'''{{name}}''' is one of the gameplay systems in {{gamename}}. Unlike [[thirst]], it is not intended as a survival mechanic, though eating to stave off hunger prevents debuffs to movement. | '''{{name}}''' is one of the gameplay systems in {{gamename}}. Unlike [[thirst]], it is not intended as a survival mechanic, though eating to stave off hunger prevents debuffs to movement. | ||
Cooking can only be done at a lit {{favilink|campfire}} or a {{favilink|clay oven}}. If the player has invested in the [[Cooking and Gathering]] skill tree, they can have access to increasingly powerful benefits by utilizing the [[cooking effect|cooking effects]] system. | Cooking can only be done at a lit {{favilink|campfire}} or a {{favilink|clay oven}}. If the player has invested in the [[Cooking and Gathering]] skill tree, they can have access to increasingly powerful benefits by utilizing the [[cooking effect|cooking effects]] system. This system can also randomly trigger and add an effect without having the skill. | ||
[[Category:Mechanics]] | [[Category:Mechanics]] | ||
{{Mechanics Navbox}} | {{Mechanics Navbox}} |