Critical hit: Difference between revisions

80 bytes added ,  17:02, 7 September 2019
recategorizing, missing info
imported>Lemonlich
(Created page with "{{Stub}} Critical hit is a combat mechanics that gives a small luck based chance to have a guaranteed success hit. == Base Mechanics == A critical are rolled on a 1d20 dice...")
 
(recategorizing, missing info)
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== Base Mechanics ==
== Base Mechanics ==
A critical are rolled on a 1d20 dice, if you rolled a >=20, your hit will be a crit. Crit ignores DV and AV of the target within a single penetration. Subsequent penetration do not receive those advantages but still benefit from increased damage all critical hits have.
A critical are [[dice roll|rolled]] on a 1d20 dice, if you rolled a >=20, your hit will be a crit. Crit ignores [[DV]] and [[AV]] of the target within a single penetration. Subsequent penetrations do not receive those advantages but still benefit from increased damage all critical hits have.


== Modifiers ==
== Modifiers ==
 
{{missing info|How is missile weapon critical hit calculation done?}}
* Weapons of each types has a unique special status effect that it naturally causes on critical hits.
* Some weapon types have a unique special status effect that it naturally causes on critical hits.
** Long Blades?
** Short Blades can cause [[Bleeding]]
** Short Blades can cause [[Bleeding]]
** Axe can cause [[Cleaved]]
** Axe can cause [[Cleaved]]
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* [[Masterwork]] mods doubles the critical chance by making the roll a 1d20+1.
* [[Masterwork]] mods doubles the critical chance by making the roll a 1d20+1.
** This may be tripled by pistol skills [[Weak Spotter]] which adds to the critical chance bonus.
** This may be tripled by pistol skills [[Weak Spotter]] which adds to the critical chance bonus.
[[Category:Mechanics]]
[[Category:Battle Mechanics]]