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** Axes will [[Cleaved|cleave]] armor, reducing the AV of the target {{Code Reference|namespace=XRL.World.Parts.Skill|class=Axe}} | ** Axes will [[Cleaved|cleave]] armor, reducing the AV of the target {{Code Reference|namespace=XRL.World.Parts.Skill|class=Axe}} | ||
** Cudgels [[Dazed|daze]] enemies, lowering their [[agility]], [[intelligence]], and [[move speed]], and setting them up for a potential [[Stunned|stun]] if they are critical hit a second time. {{Code Reference|namespace=XRL.World.Parts.Skill|class=Cudgel}} | ** Cudgels [[Dazed|daze]] enemies, lowering their [[agility]], [[intelligence]], and [[move speed]], and setting them up for a potential [[Stunned|stun]] if they are critical hit a second time. {{Code Reference|namespace=XRL.World.Parts.Skill|class=Cudgel}} | ||
**Long Blades | ** Long Blades get a +2 bonus to penetration (even if this would exceed the weapon's penetration cap) | ||
* The tinkering mod [[masterwork]] | * The tinkering mod [[masterwork]] reduces the 1d20 roll needed to achieve a critical hit by 1. With no other modifiers, this enables scoring a critical hit on a roll of 19 or 20, for a total critical hit chance of 10%.{{Code Reference|class=ModMasterwork}} | ||
*[[Weak Spotter]] also reduces the 1d20 roll needed to achieve a critical hit by 1. With no other modifiers, this enables scoring a critical hit on a roll of 19 or 20, for a total critical hit chance of 10%.{{Code Reference|class=ModMasterwork}} When combined with [[masterwork]], this results in a total critical hit chance of 15%{{Code Reference|namespace=XRL.World.Parts.Skill|class=Pistol_WeakSpotter}}{{Code Reference|namespace=XRL.World|class=GetCriticalThresholdEvent}} | |||
*[[Beacon Fire]] requires the target to be flaming, luminous or phosphorescent, but guarantees a critical hit with rifles or bows when used | |||
*[[Dead Shot]] doubles the PV bonus of crits made with pistols from +2 PV to +4 PV | |||
* [[Ruin of House Isner]] receives an additional +4 to its PV on crits, and automatically crits on the last shot of a full magazine | * [[Ruin of House Isner]] receives an additional +4 to its PV on crits, and automatically crits on the last shot of a full magazine | ||
{{references|2.0.201. | {{references|2.0.201.70}} | ||
[[Category:Battle Mechanics]] | [[Category:Battle Mechanics]] |