Critical hit: Difference between revisions

1 byte added ,  17:46, 20 February 2021
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(updates for latest patch)
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** Long Blades get a +2 bonus to penetration (even if this would exceed the weapon's penetration cap)
** Long Blades get a +2 bonus to penetration (even if this would exceed the weapon's penetration cap)
* The tinkering mod [[masterwork]] reduces the 1d20 roll needed to achieve a critical hit by 1. With no other modifiers, this enables scoring a critical hit on a roll of 19 or 20, for a total critical hit chance of 10%.{{Code Reference|class=ModMasterwork}}
* The tinkering mod [[masterwork]] reduces the 1d20 roll needed to achieve a critical hit by 1. With no other modifiers, this enables scoring a critical hit on a roll of 19 or 20, for a total critical hit chance of 10%.{{Code Reference|class=ModMasterwork}}
*[[Weak Spotter]] also reduces the 1d20 roll needed to achieve a critical hit by 1. With no other modifiers, this enables scoring a critical hit on a roll of 19 or 20, for a total critical hit chance of 10%.{{Code Reference|class=ModMasterwork}} When combined with [[masterwork]], this results in a total critical hit chance of 15%{{Code Reference|namespace=XRL.World.Parts.Skill|class=Pistol_WeakSpotter}}{{Code Reference|namespace=XRL.World|class=GetCriticalThresholdEvent}}
*[[Weak Spotter]] also reduces the 1d20 roll needed to achieve a critical hit by 1. With no other modifiers, this enables scoring a critical hit on a roll of 19 or 20, for a total critical hit chance of 10%.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Pistol_WeakSpotter}} When combined with [[masterwork]], this results in a total critical hit chance of 15%.{{Code Reference|class=ModMasterwork}}{{Code Reference|namespace=XRL.World|class=GetCriticalThresholdEvent}}
*[[Beacon Fire]] requires the target to be flaming, luminous or phosphorescent, but guarantees a critical hit with rifles or bows when used
*[[Beacon Fire]] requires the target to be flaming, luminous or phosphorescent, but guarantees a critical hit with rifles or bows when used
*[[Dead Shot]] doubles the PV bonus of crits made with pistols from +2 PV to +4 PV
*[[Dead Shot]] doubles the PV bonus of crits made with pistols from +2 PV to +4 PV