Crystalline halo: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(added info about using duplicates and a cooldown table)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
Line 18: Line 18:
| desc = Byzantine purple smolders at a medium hue on the sharp and linked prisms of the crystal. It hums with new life and ingenuity.
| desc = Byzantine purple smolders at a medium hue on the sharp and linked prisms of the crystal. It hums with new life and ingenuity.


{{Qud shader|rules|{{(}}Grants you Telepathy.{{)}}}}
{{Qud shader|C|{{(}}+1 Ego{{)}}}}
{{Qud shader|C|{{(}}+1 Ego{{)}}}}
{{Qud shader|rules|{{(}}Grants you Quicken Mind: refresh a random cooldown on use.{{)}}}}
{{Qud shader|rules|{{(}}Grants you Telepathy.
Grants you Quicken Mind: refresh a random cooldown on use.{{)}}}}
| categories = Helmets
| categories = Helmets
| gameversion = 2.0.204.52
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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