Cybernetics rack: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
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The {{name}} is a receptacle that contains [[cybernetics|cybernetic implants]] and which is most commonly attached to a nearby {{favilink|becoming nook}}.
 
== Contents ==
 
The {{name}} has a 50% chance to contain one cybernetic implant, and a 50% chance to contain 2 cybernetic implants.
 
The type of implants found in the {{name}} will be based on the current [[zone tier]].<ref name="PopTable"><code>PopulationTables.xml</code></ref>
 
{| class="wikitable"
! rowspan="2" | Zone Tier
! colspan="3" | Chance of Obtaining Cybernetics of License Tier
|-
! 1-license point or<br>2-license point
! 3-license point
! 4-license point<br>or higher
|-
| style="text-align:center" | '''1'''
| style="text-align:center" | 80%
| style="text-align:center" | 15%
| style="text-align:center" | 5%
|-
| style="text-align:center" | '''2'''
| style="text-align:center" | 70%
| style="text-align:center" | 22%
| style="text-align:center" | 8%
|-
| style="text-align:center" | '''3'''
| style="text-align:center" | 58%
| style="text-align:center" | 32%
| style="text-align:center" | 10%
|-
| style="text-align:center" | '''4'''
| style="text-align:center" | 48%
| style="text-align:center" | 38%
| style="text-align:center" | 14%
|-
| style="text-align:center" | '''5'''
| style="text-align:center" | 38%
| style="text-align:center" | 44%
| style="text-align:center" | 18%
|-
| style="text-align:center" | '''6'''
| style="text-align:center" | 28%
| style="text-align:center" | 50%
| style="text-align:center" | 22%
|-
| style="text-align:center" | '''7'''
| style="text-align:center" | 0%
| style="text-align:center" | 75%
| style="text-align:center" | 25%
|-
| style="text-align:center" | '''8'''
| style="text-align:center" | 0%
| style="text-align:center" | 50%
| style="text-align:center" | 50%
|}
 
== Chances of Obtaining Specific Cybernetics ==
 
The following sections indicate the chance of obtaining a specific cybernetic associated with one of the tiers specified above. The chances below apply only when the game has already selected the appropriate tier based on the probabilities listed above.<ref name="PopTable" />
 
=== 1 or 2 License Points ===
 
{| class="wikitable"
! Cybernetic
! Approx. Chance<br>of Obtaining
|-
| {{favilink id|SingleSkillsoft1}}
| 5.9%
|-
| {{favilink id|SingleSkillsoft2}}
| 5.9%
|-
| {{favilink id|TechnologicalIndexer}}
| 4.0%
|-
| {{favilink id|TranslucentSkin}}
| 4.0%
|-
| {{favilink id|HyperElasticAnkleTendons}}
| 4.0%
|-
| {{favilink id|Pentaceps}}
| 4.0%
|-
| {{favilink id|CarbideHandBones}}
| 4.0%
|-
| {{favilink id|StabilizerArmLocks}}
| 4.0%
|-
| {{favilink id|RapidReleaseFingerFlexors}}
| 4.0%
|-
| {{favilink id|ParabolicMuscularSubroutine}}
| 4.0%
|-
| {{favilink id|DermalInsulation}}
| 4.0%
|-
| {{favilink id|NightVision}}
| 4.0%
|-
| {{favilink id|BiologicalIndexer}}
| 4.0%
|-
| {{favilink id|CommunicationsInterlock}}
| 4.0%
|-
| {{favilink id|BeautifulVisage}}
| 4.0%
|-
| {{favilink id|ElectromagneticSensor}}
| 4.0%
|-
| {{favilink id|InflatableAxons}}
| 4.0%
|-
| {{favilink id|Schemasoft2}}
| 4.0%
|-
| {{favilink id|ForceModulator}}
| 4.0%
|-
| {{favilink id|PneumaticPistons}}
| 4.0%
|-
| {{favilink id|NavigationSystem}}
| 4.0%
|-
| {{favilink id|AnchorSpikes}}
| 4.0%
|-
| {{favilink id|FireSuppressionSystem}}
| 4.0%
|-
| {{favilink id|ReactiveCranialPlating}}
| 4.0%
|-
| {{favilink id|NocturnalApex}}
| 0.4%
|-
| {{favilink id|CherubicVisage}}
| 0.4%
|-
| {{favilink id|AirCurrentMicrosensor}}
| 0.4%
|}
 
=== 3 License Point ===
 
{| class="wikitable"
! Cybernetic
! Approx. Chance<br>of Obtaining
|-
| {{favilink id|SingleSkillsoft3}}
| 11.1%
|-
| {{favilink id|Schemasoft3}}
| 7.4%
|-
| {{favilink id|DermalPlating}}
| 3.7%
|-
| {{favilink id|TransparentSkin}}
| 3.7%
|-
| {{favilink id|BionicHands}}
| 3.7%
|-
| {{favilink id|UltraElasticAnkleTendons}}
| 3.7%
|-
| {{favilink id|BionicArm}}
| 3.7%
|-
| {{favilink id|GiantHands}}
| 3.7%
|-
| {{favilink id|SecurityInterlock}}
| 3.7%
|-
| {{favilink id|IntravenousPort}}
| 3.7%
|-
| {{favilink id|HighGradeDermalInsulation}}
| 3.7%
|-
| {{favilink id|DopamineSynth}}
| 3.7%
|-
| {{favilink id|BionicHeart}}
| 3.7%
|-
| {{favilink id|CustomVisage}}
| 3.7%
|-
| {{favilink id|MatterRecompositer}}
| 3.7%
|-
| {{favilink id|MotorizedTreads}}
| 3.7%
|-
| {{favilink id|GunRack}}
| 3.7%
|-
| {{favilink id|TreeSkillsoft}}
| 3.7%
|-
| {{favilink id|FulleriteHandBones}}
| 3.7%
|-
| {{favilink id|EquipmentRack}}
| 3.7%
|-
| {{favilink id|Cyberliver}}
| 3.7%
|-
| {{favilink id|AnomalyFumigator}}
| 3.7%
|-
| {{favilink id|MedassistModule}}
| 3.7%
|-
| {{favilink id|PalladiumElectrodeposits}}
| 3.7%
|}
 
=== 4 License Point or Higher ===
 
{| class="wikitable"
! Cybernetic
! Approx. Chance<br>of Obtaining
|-
| {{favilink id|MotorizedTreads}}
| 10%
|-
| {{favilink id|GunRack}}
| 10%
|-
| {{favilink id|TreeSkillsoft}}
| 10%
|-
| {{favilink id|FulleriteHandBones}}
| 10%
|-
| {{favilink id|HighFidelityMatterRecompositer}}
| 10%
|-
| {{favilink id|PenetratingRadar}}
| 10%
|-
| {{favilink id|ReactiveTraumaPlate}}
| 10%
|-
| {{favilink id|MicromanipulatorArray}}
| 10%
|-
| {{favilink id|OnboardRecoiler}}
| 10%
|-
| {{favilink id|BiodynamicPowerPlant}}
| 10%
|}
 
{{references|2.0.201.50}}