Data:Beak: Difference between revisions

172 bytes removed ,  13:13, 8 June 2023
Updated by egocarib with game version 2.0.204.82 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.204.82 using QBE v1.0rc2)
Line 4: Line 4:
| image = beak.png
| image = beak.png
| pv = 4
| pv = 4
| maxpv = 104
| maxpv = 4
| damage = 2
| damage = 1d2
| av = 0
| dv = 0
| commerce = 0
| commerce = 0
| weaponskill = {{SkillID to name|ShortBlades}}
| weaponskill = {{SkillID to name|Cudgel}}
| id = Beak
| id = Beak
| tilecolors = wW
| tilecolors = wW
| renderstr = *
| renderstr = *
| extra = {{Extra info|twohanded = no}}
| extra = {{Extra info|twohanded = no}}
| inheritingfrom = Horns
| inheritingfrom = MeleeWeapon
| wornon = Face
| wornon = Face
| desc = Some facial appendages are so sightly, scattering light like the prismatic loam or curving toward geometric bliss. But there are many others.
| desc = Some facial appendages are so sightly, scattering light like the prismatic loam or curving toward geometric bliss. But there are many others.


{{Qud shader|rules|{{(}}Strength Bonus Cap: 100
{{Qud shader|rules|{{(}}Weapon Class: Cudgel (dazes on critical hit){{)}}}}
Weapon Class: Short Blades (causes bleeding on critical hit){{)}}}}
{{Qud shader|rules|{{(}}On penetration, this weapon causes bleeding: 1 damage per round, save difficulty 23{{)}}}}
| categories = Mutated Natural Weapons
| categories = Mutated Natural Weapons
| gameversion = 2.0.204.52
| gameversion = 2.0.204.82
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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