Data:Beak: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(4 intermediate revisions by the same user not shown)
Line 4: Line 4:
| image = beak.png
| image = beak.png
| pv = 4
| pv = 4
| maxpv = 104
| maxpv = 4
| damage = 2
| damage = 1d2
| av = 0
| dv = 0
| commerce = 0
| commerce = 0
| weaponskill = {{SkillID to name|ShortBlades}}
| weaponskill = {{SkillID to name|Cudgel}}
| id = Beak
| id = Beak
| tilecolors = wW
| tilecolors = wW
| renderstr = *
| renderstr = *
| extra = {{Extra info|twohanded = no}}
| extra = {{Extra info|twohanded = no}}
| inheritingfrom = Horns
| inheritingfrom = MeleeWeapon
| wornon = Face
| wornon = Face
| desc = Some facial appendages are so sightly, scattering light like the prismatic loam or curving toward geometric bliss. But there are many others.
| desc = A preening tool curves out the skull at the painter's angle and is dotted with a pair of breathing motes.


{{Qud shader|rules|{{(}}Strength Bonus Cap: 100
{{Qud shader|rules|{{(}}Weapon Class: Cudgel (dazes on critical hit){{)}}}}
Weapon Class: Short Blades (causes bleeding on critical hit){{)}}}}
{{Qud shader|rules|{{(}}On penetration, this weapon causes bleeding: 1 damage per round, save difficulty 23{{)}}}}
| categories = Mutated Natural Weapons
| categories = Mutated Natural Weapons
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
19,173

edits