Data:EMP grenade mk III: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(6 intermediate revisions by 2 users not shown)
Line 13: Line 13:
| id = EMPGrenade3
| id = EMPGrenade3
| complexity = 1
| complexity = 1
| tier = 2
| tier = 5
| bits = 002
| bits = 002
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &c
| colorstr = &B
| tilecolors = cy
| tilecolors = By
| renderstr = δ
| renderstr = δ
| extra = {{Extra info|metal = yes}}
| extra = {{Extra info|metal = yes}}
Line 27: Line 27:
| unidentifiedaltname = grenade
| unidentifiedaltname = grenade
| supportedmods = GrenadeMods
| supportedmods = GrenadeMods
| desc = A surprisingly heavy, egg-shaped, translucent grenade.
| desc = A thick metal jacket encases the explosive and is clamped to a quick-release lever. It's etched with a zigzag.
| categories = Grenades
| categories = Grenades
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
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{{stub}}
{{Missing info|How big is the EMP effect? How strong?}}
A {{name}} is a [[:Category:Thrown Weapons|thrown weapon]] which, when thrown, causes an EMP in the area where it lands, disabling [[EMP sensitive]] objects and creatures.
They are the strongest of the three EMP grenades, with a radius of 6 and applying [[Pulsed]] for a range of nine to twelve turns(3d2+6).<ref><code>ObjectBlueprints.XML</code> {{name}}, or <code>EMPgrenade3</code></ref> for players vulnerable to EMPs, this grenade most likely has too much range to be useful unless they have enhanced throwing skills at some point, and is likely to emp themselves, rather than just their targets.
==See Also==
==See Also==
* {{favilink|EMP grenade mk I}}
* {{favilink|EMP grenade}}
* {{favilink|EMP grenade mk II}}
{{references}}
 
[[Category:Grenades]]
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