Data:Horns: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(2 intermediate revisions by the same user not shown)
Line 16: Line 16:
| inheritingfrom = MeleeWeapon
| inheritingfrom = MeleeWeapon
| wornon = Head
| wornon = Head
| desc = A pair of massive, curling horns. They can deliver devastating gore attacks to enemies.
| desc = A pair of bone extrusions trenched with grooves race to a symmetrical point above the head.


{{Qud shader|rules|{{(}}Strength Bonus Cap: 100
{{Qud shader|rules|{{(}}Strength Bonus Cap: 100
Line 22: Line 22:
{{Qud shader|rules|{{(}}On penetration, this weapon causes bleeding: 1 damage per round, save difficulty 23{{)}}}}
{{Qud shader|rules|{{(}}On penetration, this weapon causes bleeding: 1 damage per round, save difficulty 23{{)}}}}
| categories = Mutated Natural Weapons
| categories = Mutated Natural Weapons
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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