Data:List of Cybernetics: Difference between revisions

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→‎List of Cybernetics: Gun Rack was listed as 4 cost instead of its current 6
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{{Cybernetic table|
{{Cybernetic table|
{{Cybernetic
{{Cybernetic
| name = dermal insulation
| name           = dermal plating
| cost = 3
| cost           = 3
| slots = Body, Head, Back
| slots           = Body,Head,Back
| desc= Pillowy fiberglass scales tense around a supporting axis. Once installed, they'll unwind and inflate under the skin.
| weight          = 10
 
| id              = DermalPlating
&C+6 Heat Resistance
}}
&C+6 Cold Resistance
{{!}}-
&C+6 Electrical Resistance
{{Cybernetic
&C+6 Acid Resistance
| name            = dermal insulation
| id = DermalInsulation
| cost            = 2
| slots          = Body,Head,Back
| weight          = 3
| id             = DermalInsulation
| destroyonremove = yes
| startcybernetic = General
| startcybernetic = General
| destroyonremove = yes
| code            = 01
| weight = 0}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = optical bioscanner
| name           = optical bioscanner
| cost = 1
| cost           = 1
| slots = Face
| slots           = Face
| desc = A minuscule graphene array that processes optical data against a repository of robotic lifeforms and artifacts.
| weight          = 0
 
| id             = BiologicalIndexer
&CYou gain access to the precise hit point, armor, and dodge values of robotic creatures and you automatically identify artifacts.
| id = BiologicalIndexer
| startcybernetic = General
| startcybernetic = General
| weight = 0}}
| code            = 04
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = optical technoscanner
| name           = optical technoscanner
| cost = 1
| cost           = 1
| slots = Face
| slots           = Face
| desc = A minuscule graphene array that processes optical data against a repository of robotic lifeforms and artifacts.
| weight          = 0
 
| id             = TechnologicalIndexer
&CYou gain access to the precise hit point, armor, and dodge values of robotic creatures and you automatically identify artifacts.
| id = TechnologicalIndexer
| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| code            = 05
| weight = 0}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = force modulator
| name           = force modulator
| cost = 1
| cost           = 1
| slots = Hands, Feet, Body, Back, Face, Arm, Head
| slots           = Hands,Feet,Body,Back,Face,Arm,Head
| desc = The emitted frequencies of your tiniest bits are synchronized with the standardized band for force emission.
| weight          = 0
 
| id             = ForceModulator
&CYou can walk through forcefields.
}}
| id = ForceModulator
| startcybernetic = General
| destroyonremove = no
| weight = 0}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = night vision
| name           = night vision
| cost = 2
| cost           = 2
| slots = Face
| slots           = Face
| desc = Nerve-packed retina scatters incoming radiation and bends light so the irises turn jade.
| weight          = 0
 
| id             = NightVision
&CYou gain the toggleable ability to see in the dark.
| id = NightVision
| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| code            = 06
| weight = 0}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = hyper-elastic ankle tendons
| name           = hyper-elastic ankle tendons
| cost = 2
| cost           = 2
| slots = Feet
| slots           = Feet
| desc = Banded ropes of hydrogel are bundled into one.
| weight          = 1
 
| id             = HyperElasticAnkleTendons
&C+6 movespeed
| id = HyperElasticAnkleTendons
| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| code            = 07
| weight = 1}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = parabolic muscular subroutine
| name           = parabolic muscular subroutine
| cost = 1
| cost           = 2
| slots = Arm
| slots           = Arm
| desc = Nerve bundles so arranged to stimulate muscles in the arm along a parabolic slide rule.
| weight          = 0
 
| id             = ParabolicMuscularSubroutine
&CYour throw range is increased by 2.
| startcybernetic = General
When you throw something at a target inside your throw range, your throwing accuracy is 100%
| code            = 08
| id = ParabolicMuscularSubroutine
}}
| startcybernetic =  
| destroyonremove = no
| weight = }}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = cherubic visage  
| name           = cherubic visage
| cost = 1
| cost           = 1
| slots = Face
| slots           = Face
| desc = Carnal instructions dictate the reformation of the face's bone structure and plump tissue mass into a soft and angelic countenance. Through such thaumaturgy, the people of hoary Ibul, cradled in the breast of a collapsed ice shelf, wander its lamplighted streets in rosy-cheeked disinterest.
| weight          = 1
 
| id             = CherubicVisage
&C+1 Ego
| id = CherubicVisage
| startcybernetic = Artifex, Consul, Praetorian, Eunuch
| startcybernetic = Artifex, Consul, Praetorian, Eunuch
| destroyonremove = no
| code            = 16
| weight = 5}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = translucent skin  
| name           = translucent skin
| cost = 2
| cost           = 2
| slots = Body, Back  
| slots           = Body,Back
| desc = The diaphanous dermis throws the circulatory, muscular, and nervous networks into silhouetted relief.
| weight          = 5
 
| id             = TranslucentSkin
&C+2 DV
| id = TranslucentSkin
| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| code            = 09
| weight =5 }}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = stabilizer arm locks  
| name           = stabilizer arm locks
| cost = 2
| cost           = 2
| slots = Arm  
| slots           = Arm
| desc = Chrome clasps fasten arm joints to emulate the stillness of unlife.
| weight          = 5
 
| id             = StabilizerArmLocks
&CFor the purpose of determining your accuracy with ranged attacks, your agility is treated as if it were 6 points higher.
| id = StabilizerArmLocks
| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| code            = 11
| weight = 1}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = rapid release finger flexors  
| name           = rapid release finger flexors
| cost = 2
| cost           = 2
| slots = Hands
| slots           = Hands
| desc = Neuronically charged tissue sheaths transmit the will faster than what cell biology had achieved.
| weight          = 1
 
| id             = RapidReleaseFingerFlexors
&CYou fire pistols 25% faster.
| id = RapidReleaseFingerFlexors
| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| code            = 12
| weight = 15}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = carbide hand bones
| name           = carbide hand bones
| cost = 2
| cost           = 2
| slots = Hands
| slots           = Hands
| desc = Blue carbide merely dents where weak collagen would be smashed to bits.
| weight          = 15
 
| id             = CarbideHandBones
&CYour fists deal 2d3 damage.
| id = CarbideHandBones
| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| code            = 13
| weight = 15}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = fullerite hand bones
| name           = fullerite hand bones
| cost = 4
| cost           = 4
| slots = Hands
| slots           = Hands
| desc = Black fullerite merely dents where weak collagen would be smashed to bits.
| weight          = 18
 
| id             = FulleriteHandBones
&CYour fists deal 2d4+1 damage.
}}
| id = FulleriteHandBones
| startcybernetic =
| destroyonremove = no
| weight = 18}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = pentaceps
| name           = crysteel hand bones
| cost = 2
| cost            = 8
| slots = Feet
| slots          = Hands
| desc = The quartet of knee joint extensors gain the assistance of a synthetic fifth.
| weight          = 9
 
| id              = CrysteelHandBones
&CYour Charge range is increased by 4 spaces.
}}
| id = Pentaceps
{{!}}-
{{Cybernetic
| name            = pentaceps
| cost           = 2
| slots           = Feet
| weight          = 10
| id             = Pentaceps
| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| code            = 14
| weight = 5}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = transparent skin  
| name           = transparent skin
| cost = 3
| cost           = 3
| slots = Body, Back  
| slots           = Body,Back
| desc = The new flesh is as ghost film, cloaking none of the machinery of life.
| weight          = 5
 
| id             = TransparentSkin
&C+3 DV
}}
| id = TransparentSkin
| destroyonremove = no
| weight = 5}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = bionic hands  
| name           = bionic hands
| cost = 3
| cost           = 3
| slots = Hands
| slots           = Hands
| desc =A whole new pair of hands fabricated from graphene and neutrafoam. Their pylons await engagement.
| weight          = 5
 
| id             = BionicHands
&C+1 Agility
}}
| id = BionicHands
| startcybernetic =
| destroyonremove = no
| weight = 8}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = bionic arm  
| name           = bionic arm
| cost = 3
| cost           = 3
| slots = Arm
| slots           = Arm
| desc =A whole new arm fabricated from graphene and neutrafoam. Its pylon awaits engagement.
| weight          = 8
 
| id             = BionicArm
&C+1 Strength
}}
| id = BionicArm
| destroyonremove = no
| weight = 1}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = ultra-elastic ankle tendons  
| name           = ultra-elastic ankle tendons
| cost = 3
| cost           = 3
| slots = Feet
| slots           = Feet
| desc =Neutrafoam ropes are banded and bundled into a fluted column.
| weight          = 1
 
| id             = UltraElasticAnkleTendons
&C+10 movespeed
}}
| id = UltraElasticAnkleTendons
| destroyonremove = no
| weight = 1}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = beautiful visage  
| name           = beautiful visage
| cost = 2
| cost           = 3
| slots = Face
| slots           = Face
| desc =Instructions dictate the reformation of the face into a countenance that arouses latent desires in its onlookers.
| weight          = 1
 
| id             = BeautifulVisage
&C+1 Ego
}}
| id = BeautifulVisage
| destroyonremove = no
| weight = 1}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = dopamine synth  
| name           = dopamine synth
| cost = 3
| cost           = 3
| slots = Head
| slots           = Head
| desc =The microscopic cartridge synthesizes dopamine at a rapid rate and floods the neural pathways in motivational bliss.
| weight          = 0
 
| id             = DopamineSynth
&C+1 Willpower
}}
| id = DopamineSynth
| destroyonremove = no
| weight = 1}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = bionic heart  
| name           = bionic heart
| cost = 2
| cost           = 3
| slots = Body
| slots           = Body
| desc =An apparatus-in-chromium that pumps blood in smooth waves rather than the frantic beating of carcass-grown muscle tissue.
| weight          = 2
 
| id             = BionicHeart
&C+1 Toughness
}}
| id = BionicHeart
| destroyonremove = no
| weight = 2}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = giant hands  
| name           = giant hands
| cost = 3
| cost           = 3
| slots = Hands
| slots           = Hands
| desc =For ages they dreamed, 'the hands must grow'. In the soft luster of a laboratory, the dream was realized.
| weight          = 3
 
| id             = GiantHands
&CYou can wield two-handed melee weapons in one hand.
}}
| id = GiantHands
| destroyonremove = no
| weight = 3}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = inflatable axons
| name           = communications interlock
| cost = 2
| cost           = 2
| slots = Head
| slots           = Hands,Feet,Body,Back,Face,Arm,Head
| desc =Nanoscopic stents inflate the gossamer brain-threads that restrict the conduction of the will.
| weight          = 1
 
| id              = CommunicationsInterlock
&CActivated. Cooldown 100.
}}
&CYou gain +40 quickness for 10 rounds, then you become sluggish for 10 rounds (-10 quickness).
{{!}}-
| id = InflatableAxons
{{Cybernetic
| name            = security interlock
| cost            = 3
| slots          = Hands,Feet,Body,Back,Face,Arm,Head
| weight          = 1
| id              = SecurityInterlock
| destroyonremove = yes
}}
{{!}}-
{{Cybernetic
| name            = intravenous port
| cost            = 3
| slots          = Hands,Feet,Body,Back,Face,Arm,Head
| weight          = 0
| id              = IntravenousPort
}}
{{!}}-
{{Cybernetic
| name            = high-grade dermal insulation
| cost            = 3
| slots          = Body,Head,Back
| weight          = 3
| id              = HighGradeDermalInsulation
| destroyonremove = yes
}}
{{!}}-
{{Cybernetic
| name            = motorized treads
| cost            = 4
| slots          = Feet
| weight          = 75
| id              = MotorizedTreads
}}
{{!}}-
{{Cybernetic
| name            = inflatable axons
| cost            = 2
| slots          = Head
| weight          = 0
| id             = InflatableAxons
| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| code            = 15
| weight = 0}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = nocturnal apex
| name           = nocturnal apex
| cost = 2
| cost           = 2
| slots = Head
| slots           = Head
| desc =The metabolic rhythms of the Holy City's denizens are synchronized to their diurnal rituals: during the day, repose in prayer beneath the shade of a fluted ziggurat; during the night, prowl the toxic arboreta for sacrifices.
| weight          = 0
 
| id             = NocturnalApex
&C+10% regeneration during the day.
Once per night, you can Prowl, gaining +6 agility and +10 movespeed for 100 rounds.
| id = NocturnalApex
| startcybernetic = Priest of All Suns, Priest of All Moons, Syzygyrior, Horticulturist
| startcybernetic = Priest of All Suns, Priest of All Moons, Syzygyrior, Horticulturist
| destroyonremove = no
| code            = 16
| weight = 0}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = electromagnetic sensor
| name           = electromagnetic sensor
| cost = 1
| cost           = 1
| slots = Head, Face, Back, Body, Feet , Arm, Hands
| slots           = Head,Face,Back,Body,Feet,Arm,Hands
| desc = Small distortions in the electromagnetic field caused by machine folk are visible to this sensor.
| weight          = 0
 
| id             = ElectromagneticSensor
&CYou detect nearby robots without having to see them.
}}
| id = ElectromagneticSensor
| startcybernetic =
| destroyonremove = no
| weight = 0}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = matter recompositer
| name           = matter recompositer
| cost = 3
| cost           = 3
| slots = Body
| slots           = Body
| desc = The flux inside this milliscopic cask can fold space on just a large enough scale to shunt a human chassis nearby.
| weight          = 5
 
| id             = MatterRecompositer
&CActivated. Cooldown 100.
}}
&CYou teleport to a random, explored space on the map
| id = MatterRecompositer
| startcybernetic =
| destroyonremove = no
| weight = 5}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = air current microsensor
| name           = air current microsensor
| cost = 2
| cost           = 2
| slots = Body, Head
| slots           = Body,Head
| desc = Near the Fuming God Sea, where seawater crashes into sunrock and erupts into mephitic vapor, a labyrinth of volcanic grottos form a dimensionless space where the utility of sight wanes. For the children of the deep, new senses wax in its stead.
| weight          = 0
 
| id             = AirCurrentMicrosensor
&CStaircases and other up/down map transitions are always revealed to you.
| id = AirCurrentMicrosensor
| startcybernetic = Child of the Deep, Child of the Wheel, Child of the Hearth, Fuming God-Child
| startcybernetic = Child of the Deep, Child of the Wheel, Child of the Hearth, Fuming God-Child
| destroyonremove = no
| code            = 16
| weight = 0}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = custom visage
| name           = custom visage
| cost = 3
| cost           = 3
| slots = Face
| slots           = Face
| desc = Meticulously detailed modeling software and instructions for facial reformation allow the host to assume the visage of choice, forever obsoleting masks.
| weight          = 0
 
| id             = CustomVisage
&C+300 reputation with a faction you choose at installation time
| id = CustomVisage
| destroyonremove = yes
| destroyonremove = yes
| weight = 0}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = communications interlock
| name           = gun rack
| cost = 2
| cost           = 6
| slots = Hands, Feet, Body, Back, Face, Arm, Head
| slots           = Back
| desc = Between the multipronged sticktool and cipherbox, one can interface with all available robotic ports.
| weight          = 20
 
| id             = GunRack
&CYou rebuke robots as if you were 5 levels higher.
}}
| id = CommunicationsInterlock
| destroyonremove = no
| weight = 1}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = security interlock
| name           = cathedra with sapphire tracery
| cost = 3
| cost           = 12
| slots = Hands,Feet,Body,Back,Face,Arm,Head
| slots          = Back
| desc= Fluted keys for every wavelength along every spectrum permit entrance through every portal.
| weight          = 20
 
| id              = CathedraSapphire
&CYou can unlock any door.
}}
| id = SecurityInterlock
{{!}}-
{{Cybernetic
| name            = cathedra with ruby tracery
| cost            = 12
| slots          = Back
| weight          = 20
| id              = CathedraRuby
}}
{{!}}-
{{Cybernetic
| name            = cathedra with white opal tracery
| cost            = 12
| slots          = Back
| weight          = 20
| id              = CathedraWhiteOpal
}}
{{!}}-
{{Cybernetic
| name            = cathedra with black opal tracery
| cost            = 12
| slots          = Back
| weight          = 20
| id              = CathedraBlackOpal
}}
{{!}}-
{{Cybernetic
| name            = skillsoft (low SP)
| cost            = 1
| slots          = Head
| weight          = 0
| id              = SingleSkillsoft1
}}
{{!}}-
{{Cybernetic
| name            = skillsoft (medium SP)
| cost            = 2
| slots          = Head
| weight          = 0
| id              = SingleSkillsoft2
}}
{{!}}-
{{Cybernetic
| name            = skillsoft (high SP)
| cost            = 3
| slots           = Head
| weight          = 0
| id              = SingleSkillsoft3
}}
{{!}}-
{{Cybernetic
| name            = skillsoft plus
| cost            = 8
| slots          = Head
| weight          = 0
| id              = TreeSkillsoft
}}
{{!}}-
{{Cybernetic
| name            = Schemasoft (low-tier)
| cost            = 2
| slots          = Head
| weight          = 0
| id             = Schemasoft2
| destroyonremove = yes
| destroyonremove = yes
| weight = 1}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = intravenous port
| name           = Schemasoft (mid-tier)
| cost = 3
| cost           = 3
| slots = Hands,Feet,Body,Back,Face,Arm,Head
| slots           = Head
| desc = Three catheters imprint the skin from underneath.
| weight          = 0
 
| id             = Schemasoft3
&CThe effects of tonics last twice as long.
| destroyonremove = yes
| id = IntravenousPort
}}
| destroyonremove = no
| weight = 1}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = high-grade dermal insulation
| name           = Schemasoft (high-tier)
| cost = 3
| cost           = 4
| slots = Body,Head,Back
| slots           = Head
| desc = Pillowy neutrofoam scales tense around a supporting axis. Once installed, they'll unwind and inflate under the skin.
| weight          = 0
 
| id             = Schemasoft4
&C+9 Heat Resistance
&C+9 Cold Resistance
&C+9 Electrical Resistance
&C+9 Acid Resistance
| id = HighGradeDermalInsulation
| destroyonremove = yes
| destroyonremove = yes
| weight = 3}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Motorized treads
| name           = equipment rack
| cost = 4
| cost           = 3
| slots = Feet
| slots           = Body
| desc = Triangular treads swathe the teeth of giant gears that turn to locomote. Their human has escaped the confines of bipedal motion.
| weight          = 0
 
| id             = EquipmentRack
&C+50 movespeed
}}
&CYou cannot wear shoes.
&CThis implant can't be uninstalled.
| id = MotorizedTreads
| weight = 75}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = gun rack
| name           = bionic liver
| cost = 4
| cost           = 3
| slots = Back
| slots           = Body
| desc = The back-mounted gun rack of polished chrome has two slots for pistols to sit over each shoulder or for a single rifle to sit over the shoulder of choice.
| weight          = 0
 
| id             = BionicLiver
&CYou gain an additional left and right missile weapon slot.
}}
&CYou cannot wear equipment on your back.
| id = GunRack
| weight = 20}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Skillsoft (low SP)
| name           = pneumatic pistons
| cost = 1
| cost           = 2
| slots = Head
| slots           = Feet
| desc = Encoded on this chip are the neural patterns of a particular skill.
| weight          = 8
 
| id             = PneumaticPistons
&CYou gain a random skill whose cost is between 0 and 50 SP.
}}
| id = SingleSkillsoft1
| weight = 0}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Skillsoft (medium SP)
| name           = reactive cranial plating
| cost = 2
| cost           = 2
| slots = Head
| slots           = Head
| desc = Encoded on this chip are the neural patterns of a particular skill.
| weight          = 2
 
| id             = ReactiveCranialPlating
&CYou gain a random skill whose cost is between 51 and 150 SP.
}}
| id = SingleSkillsoft2
| weight = 0}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Skillsoft (high SP)
| name           = high-fidelity matter recompositer
| cost = 3
| cost           = 8
| slots = Head
| slots           = Body
| desc = Encoded on this chip are the neural patterns of a particular skill.
| weight          = 5
 
| id             = HighFidelityMatterRecompositer
&CYou gain a random skill whose cost greater than 151 SP.
}}
| id = SingleSkillsoft3
| weight = 0}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Skillsoft Plus
| name           = anomaly fumigator
| cost = 8
| cost           = 3
| slots = Head
| slots           = Hands,Feet,Body,Back,Face,Arm,Head
| desc = Encoded on this chip are the neural patterns of a particular skill tree.
| weight          = 1
 
| id             = AnomalyFumigator
&CYou gain access to a whole skill tree.
}}
| id = TreeSkillsoft
| weight = 0}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Schemasoft (low-tier)
| name           = phase harmonic modulator
| cost = 2
| cost            = 2
| slots = Head
| slots          = Hands,Feet,Body,Back,Face,Arm,Head
| desc = Encoded on this chip are the schematics for a whole class of low-tier artifacts.
| weight          = 1
 
| id              = PhaseHarmonicModulator
&CYou gain access to every schematic for a single class of artifacts.
}}
| id = Schemasoft2
{{!}}-
{{Cybernetic
| name            = penetrating radar
| cost            = 6
| slots          = Body,Back,Head,Face,Arm
| weight          = 0
| id              = PenetratingRadar
}}
{{!}}-
{{Cybernetic
| name            = navigation system
| cost            = 1
| slots          = Head,Arm,Hands,Body,Back
| weight          = 0
| id              = NavigationSystem
}}
{{!}}-
{{Cybernetic
| name            = reactive trauma plate
| cost           = 4
| slots          = Body
| weight          = 4
| id              = ReactiveTraumaPlate
}}
{{!}}-
{{Cybernetic
| name            = micromanipulator array
| cost            = 5
| slots          = Hands
| weight          = 2
| id              = MicromanipulatorArray
}}
{{!}}-
{{Cybernetic
| name            = onboard recoiler
| cost            = 4
| slots           = Hands,Feet,Body,Back,Face,Arm,Head
| weight          = 1
| id              = OnboardRecoiler
}}
{{!}}-
{{Cybernetic
| name            = biodynamic power plant
| cost            = 6
| slots          = Body
| weight          = 2
| id              = BiodynamicPowerPlant
}}
{{!}}-
{{Cybernetic
| name            = fire suppression system
| cost            = 2
| slots          = Head,Body,Back
| weight          = 3
| id              = FireSuppressionSystem
}}
{{!}}-
{{Cybernetic
| name            = anchor spikes
| cost            = 2
| slots          = Feet
| weight          = 1
| id              = AnchorSpikes
}}
{{!}}-
{{Cybernetic
| name            = medassist module
| cost            = 3
| slots          = Body,Back,Arm
| weight          = 1
| id              = MedassistModule
}}
{{!}}-
{{Cybernetic
| name            = palladium electrodeposits
| cost            = 3
| slots          = Head,Body,Back,Arm
| weight          = 1
| id              = PalladiumElectrodeposits
}}
{{!}}-
{{Cybernetic
| name            = tibular hydrojets
| cost            = 1
| slots          = Feet
| weight          = 1
| id             = TibularHydrojets
| destroyonremove = yes
| destroyonremove = yes
| weight = 0}}
}}
{{!}}-
{{Cybernetic
| name            = optical multiscanner
| cost            = 8
| slots          = Face
| weight          = 0
| id              = OpticalMultiscanner
}}
{{!}}-
{{Cybernetic
| name            = magnetic core
| cost            = 4
| slots          = Body
| weight          = 15
| id              = MagneticCore
}}
{{!}}-
{{Cybernetic
| name            = skin glitter
| cost            = 1
| slots          = Face,Arm,Head,Hands,Feet
| weight          = 0
| id              = SkinGlitter1
}}
{{!}}-
{{Cybernetic
| name            = skin glitter (high-tier)
| cost            = 2
| slots          = Back,Body
| weight          = 0
| id              = SkinGlitter2
}}
{{!}}-
{{Cybernetic
| name            = stasis projector
| cost            = 6
| slots          = Head,Arm,Hands,Body,Back
| weight          = 1
| id              = StasisProjector
}}
{{!}}-
{{Cybernetic
| name            = social coprocessor
| cost            = 8
| slots          = Head
| weight          = 0
| id              = SocialCoprocessor
}}
{{!}}-
{{Cybernetic
| name            = grounding shunts
| cost            = 2
| slots          = Feet
| weight         = 1
| id              = GroundingShunts
}}
{{!}}-
{{Cybernetic
| name            = phase-adaptive scope
| cost            = 4
| slots          = Back
| weight          = 0
| id              = Phase-Adaptive Scope
}}
{{!}}-
{{Cybernetic
| name            = stasis entangler
| cost            = 8
| slots          = Feet,Back,Body
| weight          = 3
| id              = StasisEntangler
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Schemasoft (mid-tier)
| name           = holographic visage
| cost = 3
| cost           = 6
| slots = Head
| slots           = Face
| desc = Encoded on this chip are the schematics for a whole class of mid-tier artifacts.
| weight          = 0
 
| id              = HolographicVisage
&CYou gain access to every schematic for a single class of artifacts.
}}
| id = Schemasoft3
{{!}}-
| destroyonremove = yes
{{Cybernetic
| weight = 0}}
| name            = grafted mirror arm
| cost            = 5
| slots          = Arm
| weight         = 8
| id              = GraftedMirrorArm
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Schemasoft (high-tier)
| name           = precision force lathe
| cost = 4
| cost           = 4
| slots = Head
| slots           = Head,Arm,Body,Back
| desc = Encoded on this chip are the schematics for a whole class of high-tier artifacts.
| weight          = 0
 
| id             = PrecisionForceLathe
&CYou gain access to every schematic for a single class of artifacts.
}}
| id = Schemasoft4
| destroyonremove = yes
| weight = 0}}
}}
}}


[[Category:Character]]
[[Category:Character]]