Data:Rondure of light: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.202.1 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(18 intermediate revisions by 2 users not shown)
Line 1: Line 1:
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.202.1}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|{{(}}rondure of light{{)}}}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}rondure of light{{)}}}}}}
Line 7: Line 6:
| maxpv = 14
| maxpv = 14
| damage = 2d8
| damage = 2d8
| commerce = 0.01
| weaponskill = {{SkillID to name|Pistol}}
| weaponskill = {{SkillID to name|Pistol}}
| ammo = energy
| ammo = energy
| ammodamagetypes = Light</br>Laser
| ammodamagetypes = Light</br>Laser
| energycellrequired = yes
| energycellrequired = yes
| ismissile = yes
| accuracy = 2
| accuracy = 2
| shots = 2
| shots = 2
| ammoperaction = 2
| chargeused = 100
| chargeused = 100
| chargefunction = Weapon power
| chargefunction = Weapon Power
| id = LightRondure
| id = LightRondure
| complexity = 7
| complexity = 7
Line 24: Line 24:
| colorstr = &amp;c
| colorstr = &amp;c
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | shotcooldown = 2 | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | shotcooldown = 2 | flametemperature = 99999 | energycellrequired = yes | energyammoloader = yes}}
| inheritingfrom = NaturalMissileWeapon
| inheritingfrom = NaturalMissileWeapon
| unidentifiedname = orb
| unidentifiedaltname = orb
| desc = A hideous specimen.
{{Qud shader|rules|{{(}}Weapon Class: Pistol
Accuracy: High
Multiple ammo used per shot: 2
Multiple projectiles per shot: 2{{)}}}}
| categories = Natural Weapons
| categories = Natural Weapons
| gameversion = 2.0.206.57
}}
}}
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19,173

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