Data disk: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(16 intermediate revisions by 4 users not shown)
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| commerce = 100
| commerce = 100
| id = DataDisk
| id = DataDisk
| colorstr = &C
| colorstr = &c
| tilecolors = cW
| renderstr = •
| renderstr = •
| inheritingfrom = Item
| inheritingfrom = Item
| dynamictable = {{Dynamic object|Items|DataDisk}}
| desc = A slender crystalline disk containing blueprints.
| desc = A slender crystalline disk containing blueprints.
| categories = Items
| categories = Items
| gameversion = 2.0.201.53
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
__TOC__
{{name|pluralcaps}}, also referred to as ''schematics'', teach the player how to build items or apply [[Item mods|mods]] to items, and require the [[Tinkering]] skill. After using a data disk, the player gains permanent knowledge about how to build the item or apply the mod. However, there is a cost associated with such tinkering - each item built or modded consumes an amount of the player's [[bits]].
 
The {{name}} is consumed upon use.
 
Data disks are dynamically generated based on the items and item mods in the game. Most complex items and mods will have a corresponding data disk, but a small handful of things are tagged for exclusion from data disk generation, such as {{favilink|blast cannon}} and {{favilink|swarm rack}}.
 
Data disks can be found as random loot, but they are also sold by vendors, such as the following. Most of these vendors will regularly [[merchants|restock]] new data disks.
* {{favilink|Schematics drafter|plural}}
* {{favilink|Village tinker|plural}}
* {{favilink|Argyve}}
* {{favilink|Sparafucile}}
* {{favilink|Jacobo}}
* {{favilink|Yla Haj}}
* [[Legendary]] [[Barathrumites]]
 
The [[Tinkering]] skill is required to be able to see what a data disk will teach. Without the Tinkering skill, all data disks are simply named "{{name}}". However, you can still view what schematic a data disk contains by using the look action on it.
 
== List of Possible Data Disks ==
=== Items ===
These data discs can teach a player how to build the associated item. The {{bits|0}} bits are randomized each playthrough, as described on the [[Bits]] page.
{{#cargo_query:table=GeneralData=GD,ArtifactData=AD
|join on=GD.JoinKey=AD.JoinKey
|fields=CONCAT('<span style="font-family: Source Code Pro; font-weight: 900; font-size: 17px;">{{((}}qud text{{!}}data disk:{{)}} ',GD.DisplayName,' {{((}}bits{{!}}',AD.Bits,'{{)}}</span>')=Data Disk,CONCAT('[[',AD.TinkerTier,']]')=Required Skill
|where=AD.Complexity IS NOT NULL AND AD.Complexity > 0 AND AD.CanBuild = 1
|order by=GD.PlainName ASC
|limit=999
}}
=== Mods ===
These data discs can teach a player how to apply the associated [[item mod]] to any item that qualifies for that mod.
{{#cargo_query:table=Mods
|fields=CONCAT('<span style="font-family: Source Code Pro; font-weight: 900; font-size: 17px;">{{((}}qud text{{!}}data disk: [&WItem mod&y] - &C',PlainName,'{{)}} {{((}}bits{{!}}',BitUsed,'{{)}}</span>')=Data Disk,CONCAT('[[',TinkerTier,']]')=Required Skill
|where=Tinkerable = 1
|order by=PlainName ASC
|limit=999
}}
=== Excluded Items ===
The following complex items are excluded from data disk generation. As a result, the player cannot learn how to craft these items.
{{#cargo_query:table=GeneralData=GD,Cybernetics=C,ArtifactData=AD
|join on=GD.ObjectID=C.CyberneticID,GD.JoinKey=AD.JoinKey
|fields=CONCAT('{{((}}favilink page{{!}}', GD._pageName,'{{)}}')=ItemName
|where=AD.Complexity IS NOT NULL AND AD.Complexity > 0 AND (AD.CanBuild IS NULL OR AD.CanBuild = 0) AND C.CyberneticID IS NULL
|order by=GD.PlainName ASC
|format=ul
|columns=2
|limit=999
}}
=== Excluded Mods ===
The following item mods are excluded from data disk generation.
{{#cargo_query:table=Mods
|fields=CONCAT('[[',_pageName,'{{!}}',DisplayName,']]')=ModName
|where=Tinkerable <> 1
|format=ul
|columns=2
|order by=PlainName ASC
|limit=999
}}
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