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| commerce = 100 | | commerce = 100 | ||
| id = DataDisk | | id = DataDisk | ||
| colorstr = & | | colorstr = &c | ||
| tilecolors = cW | |||
| renderstr = • | | renderstr = • | ||
| inheritingfrom = Item | | inheritingfrom = Item | ||
| dynamictable = {{Dynamic object|Items|DataDisk}} | |||
| desc = A slender crystalline disk containing blueprints. | | desc = A slender crystalline disk containing blueprints. | ||
| categories = Items | | categories = Items | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{ | __TOC__ | ||
{{name|pluralcaps}}, also referred to as ''schematics'', teach the player how to build items or apply [[Item mods|mods]] to items, and require the [[Tinkering]] skill. After using a data disk, the player gains permanent knowledge about how to build the item or apply the mod. However, there is a cost associated with such tinkering - each item built or modded consumes an amount of the player's [[bits]]. | |||
The {{name}} is consumed upon use. | |||
Data disks are dynamically generated based on the items and item mods in the game. Most complex items and mods will have a corresponding data disk, but a small handful of things are tagged for exclusion from data disk generation, such as {{favilink|blast cannon}} and {{favilink|swarm rack}}. | |||
Data disks can be found as random loot, but they are also sold by vendors, such as the following. Most of these vendors will regularly [[merchants|restock]] new data disks. | |||
* {{favilink|Schematics drafter|plural}} | |||
* {{favilink|Village tinker|plural}} | |||
* {{favilink|Argyve}} | |||
* {{favilink|Sparafucile}} | |||
* {{favilink|Jacobo}} | |||
* {{favilink|Yla Haj}} | |||
* [[Legendary]] [[Barathrumites]] | |||
The [[Tinkering]] skill is required to be able to see what a data disk will teach. Without the Tinkering skill, all data disks are simply named "{{name}}". However, you can still view what schematic a data disk contains by using the look action on it. | |||
== List of Possible Data Disks == | |||
=== Items === | |||
These data discs can teach a player how to build the associated item. The {{bits|0}} bits are randomized each playthrough, as described on the [[Bits]] page. | |||
{{#cargo_query:table=GeneralData=GD,ArtifactData=AD | |||
|join on=GD.JoinKey=AD.JoinKey | |||
|fields=CONCAT('<span style="font-family: Source Code Pro; font-weight: 900; font-size: 17px;">{{((}}qud text{{!}}data disk:{{)}} ',GD.DisplayName,' {{((}}bits{{!}}',AD.Bits,'{{)}}</span>')=Data Disk,CONCAT('[[',AD.TinkerTier,']]')=Required Skill | |||
|where=AD.Complexity IS NOT NULL AND AD.Complexity > 0 AND AD.CanBuild = 1 | |||
|order by=GD.PlainName ASC | |||
|limit=999 | |||
}} | |||
=== Mods === | |||
These data discs can teach a player how to apply the associated [[item mod]] to any item that qualifies for that mod. | |||
{{#cargo_query:table=Mods | |||
|fields=CONCAT('<span style="font-family: Source Code Pro; font-weight: 900; font-size: 17px;">{{((}}qud text{{!}}data disk: [&WItem mod&y] - &C',PlainName,'{{)}} {{((}}bits{{!}}',BitUsed,'{{)}}</span>')=Data Disk,CONCAT('[[',TinkerTier,']]')=Required Skill | |||
|where=Tinkerable = 1 | |||
|order by=PlainName ASC | |||
|limit=999 | |||
}} | |||
=== Excluded Items === | |||
The following complex items are excluded from data disk generation. As a result, the player cannot learn how to craft these items. | |||
{{#cargo_query:table=GeneralData=GD,Cybernetics=C,ArtifactData=AD | |||
|join on=GD.ObjectID=C.CyberneticID,GD.JoinKey=AD.JoinKey | |||
|fields=CONCAT('{{((}}favilink page{{!}}', GD._pageName,'{{)}}')=ItemName | |||
|where=AD.Complexity IS NOT NULL AND AD.Complexity > 0 AND (AD.CanBuild IS NULL OR AD.CanBuild = 0) AND C.CyberneticID IS NULL | |||
|order by=GD.PlainName ASC | |||
|format=ul | |||
|columns=2 | |||
|limit=999 | |||
}} | |||
=== Excluded Mods === | |||
The following item mods are excluded from data disk generation. | |||
{{#cargo_query:table=Mods | |||
|fields=CONCAT('[[',_pageName,'{{!}}',DisplayName,']]')=ModName | |||
|where=Tinkerable <> 1 | |||
|format=ul | |||
|columns=2 | |||
|order by=PlainName ASC | |||
|limit=999 | |||
}} |