Death: Difference between revisions

59 bytes added ,  23:34, 19 April 2022
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syntax-ish? wording is sketchy but the wording before didn't make sense i think, feel free to change
m (syntax-ish? wording is sketchy but the wording before didn't make sense i think, feel free to change)
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Death is an inevitable part of Caves of Qud. All objects die when they reach 0 or less [[HP]], barring [[instant death]].
Death is an inevitable part of Caves of Qud. All objects die when they reach 0 or less [[HP]], although some will die well before that through various sources of [[instant death]].


On [[Classic Mode]], this would typically end the run unless the player was in a [[precognition|precognitive vision]] or was [[domination|dominating]] a creature. In all other modes, the player will be able to reload from the last save made.
On [[Classic Mode]], this would typically end the run unless the player was in a [[precognition|precognitive vision]] or was [[domination|dominating]] a creature. In all other modes, the player will be able to reload from the last save made.
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