Death: Difference between revisions

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Death is an inevitable part of Caves of Qud. All objects die when they reach 0 or less [[HP]], barring [[instant death]].
Death is an inevitable part of Caves of Qud. Anything dies when it reaches 0 [[HP]] or less, although there are also various means of [[instant death]].
 
In [[Classic Mode]], the player dying would typically end the run unless they were in a [[precognition|precognitive vision]] or [[domination|dominating]] a creature. In all other modes, it's possible to reload from the last checkpoint made.
 
== Death Screen ==
When the run ends, a death screen will display summarizing the run. The screen will contain:
 
* The name of the player character surrounded by {{qud char|&W|Ω}}s. If they ended their game by crossing into [[Brightsheol]], the name will be surrounded by {{qud char|&W|φ}}s instead.
* Date and time that the game ended
* Cause of death, instant or otherwise.
* Level
* Points scored for scoreboard (See [[#Calculating Points]] for full logic)
* Turns survived
* Number of lairs discovered
* Number of items [[name]]d
* If any artifact was created, how many storied items were generated.
* The most advanced artifact in your inventory (See [[#Calculating Most Advanced Artifact]]).
* What mode the game was played in
* The last 30 messages in the message log
* The player's chronology, as detailed in the [[journal]] {{Code Reference|namespace=XRL.Core|class=XRLCore.cs|method=BuildScore|name=xrlcore}}
 
=== Calculating Most Advanced Artifact ===
The most advanced artifact is measured by summing Tech Tier, Tier of the item, Complexity  and Difficulty (for [[Artifact examination]]). If the total is the same between two artifacts, the game will break the tie by comparing stats in this order:
# Total sum of TechTier, Tier, Complexity, and Difficulty
# TechTier
# Tier
# Complexity
# Difficulty
If the items are exactly the same in all of these stats, the previous artifact will not be replaced. <ref name="xrlcore"/>
 
=== Calculating Points ===
 
After dying, the player's score is calculated from the various actions they took, items they obtained, locations they visited, and so on in the course of their game. This is the score recorded in the High Scores menu.
 
The player's score is summed across the following categories<ref name="xrlcore"/>:
 
{| class="wikitable"
! Category
! style="min-width: 30%" | Points calculated for score
! Notes
|-
| [[XP]]
| {{simple formula|(# of XP points) * 0.334}}
|
|-
| Most advanced artifact
| {{simple formula|max(tech tier, complexity) * 250}}
| Tech tier and complexity are calculated from your most advanced artifact. If it's a stack of artifacts, the number of points will be multiplied by the size of the stack.
|-
| Finished quests
| {{simple formula|(# of finished quests) * 733}}
|
|-
| Accepted quests
| {{simple formula|(# of accepted quests) * 133}}
|
|-
| Turns survived
| {{simple formula|(# of turns survived) * 0.01}}
|
|-
| Visited [[zone]]s
| {{simple formula|(# of zones visited) * 35}}
|
|-
| Storied items generated
| {{simple formula|(# of artifacts generated) * 1211}}
| This is not used in the base game.
|-
| Lairs found
| {{simple formula|(# of lairs found) * 75}}
|
|-
| Crossing into [[Brightsheol]]
| {{simple formula|+100000}}
|
|}
 
After adding points across all categories, 422 points are automatically subtracted to build the final score.


== Death Messages ==
== Death Messages ==
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| You were immolated(this becomes cooked if you are unable to be set on fire) by (killer).
| You were immolated(this becomes cooked if you are unable to be set on fire) by (killer).
|-
|-
| vapor damage
| Vapor damage
| You were vaporized by (killer).
| You were vaporized by (killer).
| This one cannot be considered accidental and will be attributed the last creature who damaged them.
| This one cannot be considered accidental and will be attributed the last creature who damaged them.
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| Bleed damage caused by a nosebleed using [[Sunder Mind]]
| Bleed damage caused by a nosebleed using [[Sunder Mind]]
| You died from a nosebleed.
| You died from a nosebleed.
| If the creature or player lacks a face, nosebleed is replaced with "hemmorage".
| If the creature or player lacks a face, nosebleed is replaced with "hemorrhage".
|}
|}
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[[Category:Battle Mechanics]]
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