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Death is an inevitable part of Caves of Qud. All objects die when they reach 0 or less [[HP]], barring [[instant death]]. | Death is an inevitable part of Caves of Qud. All objects die when they reach 0 or less [[HP]], barring [[instant death]]. | ||
On [[Classic Mode]], this would typically end the run unless the player was in a [[precognition|precognitive vision]] or was [[domination|dominating]] a creature. In all other modes, the player will be able to reload from the last save made. | |||
== Death Screen == | |||
When the run ends, a death screen will display summarizing the run. The screen will contain: | |||
* The name of the player character surrounded by {{qud char|&W|Ω}}s. If they crossed into Brightsheol, the name will be surrounded by {{qud char|&W|φ}}s instead. | |||
* Date and time that the game ended | |||
* Cause of death, instant or otherwise. | |||
* Level | |||
* Points scored for scoreboard (See [[#Calculating Points]] for full logic) | |||
* Turns survived | |||
* Number of lairs discovered | |||
* Number of items [[name]]d | |||
* If any artifact was created, how many storied items were generated. | |||
* The most advanced artifact in your inventory (See [[#Calculating Most Advanced Artifact]]. Also note that if the player character is [[confused]], the artifact name will still appear confused) | |||
* What mode the game was played in | |||
* The last 30 messages in the message log | |||
* The player's chronology, as detailed in the [[journal]] {{Code Reference|namespace=XRL.Core|class=XRLCore.cs|method=BuildScore|name=xrlcore}} | |||
=== Calculating Most Advanced Artifact === | |||
The most advanced artifact is measured by summing Tech Tier, Tier of the item, Complexity and Difficulty (for [[Artifact examination]]). If the total is the same between two artifacts, the game will break the tie by comparing stats in this order: | |||
# Total sum of TechTier, Tier, Complexity, and Difficulty | |||
# TechTier | |||
# Tier | |||
# Complexity | |||
# Difficulty | |||
If the items are exactly the same in all of these stats, the previous artifact will not be replaced. <ref name="xrlcore"/> | |||
=== Calculating Points === | |||
{| class="wikitable" | |||
! Occurance !! Score weight (where N = number of occurances) | |||
|- | |||
| [[XP]] || N * 0.334 | |||
|- | |||
| Most advanced artifact || The techtier or complexity, whichever is higher, times 250 | |||
|- | |||
| Finished quests || N * 733 | |||
|- | |||
| Accepted quests || N * 133 | |||
|- | |||
| Turns survived || N * 0.01 | |||
|- | |||
| Visited [[zone]]s || N * 35 | |||
|- | |||
| Storied items generated || N * 1211 | |||
|- | |||
|Lairs found|| N * 75 | |||
|- | |||
| Crossing into [[Brightsheol]]|| +100000 | |||
|}<ref name="xrlcore"/> | |||
The total will then by subtracted by 423. | |||
== Death Messages == | == Death Messages == | ||
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| If the creature or player lacks a face, nosebleed is replaced with "hemorrhage". | | If the creature or player lacks a face, nosebleed is replaced with "hemorrhage". | ||
|} | |} | ||
{{Mechanics Navbox}} | |||
[[Category:Battle Mechanics]] |