Death: Difference between revisions

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Death is an inevitable part of Caves of Qud. All objects die when they reach 0 or less [[HP]], barring [[instant death]].
Death is an inevitable part of Caves of Qud. All objects die when they reach 0 or less [[HP]], barring [[instant death]].
On [[Classic Mode]], this would typically end the run unless the player was in a [[precognition|precognitive vision]] or was [[domination|dominating]] a creature. In all other modes, the player will be able to reload from the last save made.
== Death Screen ==
When the run ends, a death screen will display summarizing the run. The screen will contain:
* The name of the player character surrounded by {{qud char|&W|Ω}}s. If they crossed into Brightsheol, the name will be surrounded by {{qud char|&W|φ}}s instead.
* Date and time that the game ended
* Cause of death, instant or otherwise.
* Level
* Points scored for scoreboard (See [[#Calculating Points]] for full logic)
* Turns survived
* Number of lairs discovered
* Number of items [[name]]d
* If any artifact was created, how many storied items were generated.
* The most advanced artifact in your inventory (See [[#Calculating Most Advanced Artifact]]. Also note that if the player character is [[confused]], the artifact name will still appear confused)
* What mode the game was played in
* The last 30 messages in the message log
* The player's chronology, as detailed in the [[journal]] {{Code Reference|namespace=XRL.Core|class=XRLCore.cs|method=BuildScore|name=xrlcore}}
=== Calculating Most Advanced Artifact ===
The most advanced artifact is measured by summing Tech Tier, Tier of the item, Complexity  and Difficulty (for [[Artifact examination]]). If the total is the same between two artifacts, the game will break the tie by comparing stats in this order:
# Total sum of TechTier, Tier, Complexity, and Difficulty
# TechTier
# Tier
# Complexity
# Difficulty
If the items are exactly the same in all of these stats, the previous artifact will not be replaced. <ref name="xrlcore"/>
=== Calculating Points ===
{| class="wikitable"
! Occurance !! Score weight (where N = number of occurances)
|-
| [[XP]] || N * 0.334
|-
| Most advanced artifact || The techtier or complexity, whichever is higher, times 250
|-
| Finished quests || N * 733
|-
| Accepted quests || N * 133
|-
| Turns survived || N * 0.01
|-
| Visited [[zone]]s || N * 35
|-
| Storied items generated || N * 1211
|-
|Lairs found|| N * 75
|-
| Crossing into [[Brightsheol]]|| +100000
|}<ref name="xrlcore"/>
The total will then by subtracted by 423.


== Death Messages ==
== Death Messages ==
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| If the creature or player lacks a face, nosebleed is replaced with "hemorrhage".
| If the creature or player lacks a face, nosebleed is replaced with "hemorrhage".
|}
|}
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[[Category:Battle Mechanics]]