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{{qud look|text=Only the vexing hum of the Signal interrupts the incandescent stillness.|title=deathlands }} | {{qud look|text=Only the vexing hum of the Signal interrupts the incandescent stillness.|title=deathlands }} | ||
The deathlands were a placeholder late-game region of the [[world map]] terrain, with world map generation similar to that of [[ruins]] but more barren. They were notable primarily as the home of some of the highest-level creatures in the game, {{ | The deathlands were a placeholder late-game region of the [[world map]] terrain, with world map generation similar to that of [[ruins]] but more barren. They were notable primarily as the home of some of the highest-level creatures in the game, {{f|Leering Stalker|plural}} and {{f|Chrome Pyramid|plural}}, and for the valuable high-end items were often strewn about the landscape. They were replaced with the {{f|Moon Stair}} in version 204.48. Refer to the [[World_map#History_of_the_World_Map|History of the World Map]] topic to view historical maps that included the deathlands. | ||
== Notable Locations == | == Notable Locations == | ||
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== Possible Lair Owners == | == Possible Lair Owners == | ||
{{cols|2| | {{cols|2| | ||
* {{ | * {{f|Glowmoth}} | ||
* {{ | * {{f|Agolzvuv}} | ||
* {{ | * {{f|Chrome Pyramid}} | ||
* {{ | * {{f|Leering Stalker}} | ||
* {{ | * {{f|Quillipede}} | ||
* {{ | * {{f id|Scrapbot}} | ||
* {{ | * {{f|Waydroid}} | ||
* {{ | * {{f|Spitting Slug}} | ||
* {{ | * {{f|Electric Snail}} | ||
* {{ | * {{f|Cloneling}} | ||
* {{ | * {{f id|Sawhander}} | ||
* {{ | * {{f id|ChaingunTurret}} | ||
* {{ | * {{f id|LaserTurret}} | ||
* {{ | * {{f id|Normality Bot}} | ||
}} | }} | ||