Defoliant: Difference between revisions

20 bytes added ,  20:24, 10 April 2021
specifically live plant matter, does not affect dead plant matter
m (cap)
(specifically live plant matter, does not affect dead plant matter)
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{{tocright}}{{name|capitalize}} is a type of [[gas]] that is a damaging to plants and to objects composed of plant matter. {{name}} can seep through walls and other occluding objects.
{{tocright}}{{name|capitalize}} is a type of [[gas]] that is a damaging to plants and to objects composed of live plant matter. {{name}} can seep through walls and other occluding objects.


It can also damage worn equipment (such as a {{favilink|vine-weave tunic}}), but does not affect items held in the inventory.
It can also damage worn equipment (such as a {{favilink|vine-weave tunic}}), but does not affect items held in the inventory.
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* Defoliant deals damage to [[Photosynthetic Skin|photosynthetic creatures]] and to ''mutated plants''. ''Mutated plants'' more or less encompasses all plants that are combat-capable and have faction associations.
* Defoliant deals damage to [[Photosynthetic Skin|photosynthetic creatures]] and to ''mutated plants''. ''Mutated plants'' more or less encompasses all plants that are combat-capable and have faction associations.
* Defoliant deals significantly increased damage to all other plants, generally meaning any sessile plants that are not capable of combat and do not have faction associations.
* Defoliant deals significantly increased damage to all other plants, generally meaning any sessile plants that are not capable of combat and do not have faction associations.
* Defoliant deals significantly increased damage to objects composed of plant matter.
* Defoliant deals significantly increased damage to objects composed of live plant matter.
* Defoliant deals '''''no''''' damage to anything else.
* Defoliant deals '''''no''''' damage to anything else.


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In theory, this means that a typical cloud of defoliant gas (~100 density) will deal approximately:
In theory, this means that a typical cloud of defoliant gas (~100 density) will deal approximately:
* '''<u>1 damage per turn</u>''' to mutated plants.
* '''<u>1 damage per turn</u>''' to mutated plants.
* '''<u>100 damage per turn</u>''' to sessile plants or objects composed of plant matter.
* '''<u>100 damage per turn</u>''' to sessile plants or objects composed of live plant matter.


In practice, gas damage is highly variable due to a significant amount of randomization involved in gas behavior. Gas is constantly moving between cells, dissipating over time, merging with other gas, and being affected by random calculations in the game engine. Its density, which is the main predictor of damage, is always changing. For more information about the mechanics of gas behavior, visit the [[Gas]] page.
In practice, gas damage is highly variable due to a significant amount of randomization involved in gas behavior. Gas is constantly moving between cells, dissipating over time, merging with other gas, and being affected by random calculations in the game engine. Its density, which is the main predictor of damage, is always changing. For more information about the mechanics of gas behavior, visit the [[Gas]] page.
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<div style="margin-right: 2.5em;">
<div style="margin-right: 2.5em;">


=== Objects Composed of Plant Matter ===
=== Objects Composed of Live Plant Matter ===
<div style="min-width:280px;color:var(--qud-color-k);font-weight:bold;">(Significant Damage)</div>
<div style="min-width:280px;color:var(--qud-color-k);font-weight:bold;">(Significant Damage)</div>
* {{favilink|glowpad corpse}}
* {{favilink|glowpad corpse}}
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