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| id=Tinkering_DeployTurret | | id=Tinkering_DeployTurret | ||
}} | }} | ||
{{name}} allows the user to deploy any [[missile weapon]] as a static turret on an adjacent square with 10 turns of work (10000 [[Action cost|energy]]). {{Code Reference|namespace=XRL.World.Parts.Skill|class=Tinkering_DeployTurret}} Created turrets are based off of the naturally occurring [[turret]] enemies, but they have altered stats based on the [[tier]] of the weapon used and the [[Tinkering]] skill of their creator:{{Code Reference|namespace=XRL.World.Capabilities|class=IntegratedWeaponHost}} | |||
{{ | {| class="wikitable" | ||
! Stat | |||
! Value | |||
|- | |||
| [[Hitpoints]] | |||
| 5 * Tier | |||
|- | |||
| [[AV]] | |||
| 1.5 * Tier | |||
|- | |||
| [[Agility]] | |||
| | |||
{| class="wikitable" | |||
! No Skill | |||
| 28 | |||
|- | |||
! Tinker I | |||
| 30 | |||
|- | |||
! Tinker II | |||
| 32 | |||
|- | |||
! Tinker III | |||
| 34 | |||
|- | |||
|} | |||
|- | |||
| [[Level]] | |||
| Creator's level | |||
|} | |||
{{Creatures with the skill | ==Notes== | ||
* Recovering a turret's weapon for reuse requires some way to [[disarm]] it; turrets will not drop their weapons on death and there is no way to take it through friendly interaction. | |||
* While deploying a turret takes 10000 energy, the turret will be created at the start of the action and will be able to fire while the player is recovering from energy debt. | |||
* [[Turret tinker|Turret tinkers]] possess a similar ability to create turrets, but they do not use this skill: instead, they spontaneously create ammunition and weapons based on their creature type when they create turrets, and their turrets match the monster templates perfectly. | |||
{{Factions that teach the skill}} | |||
{{Creatures with the skill}} | |||
{{Skills and Powers Navbox}} | {{Skills and Powers Navbox}} |