Deploy Turret: Difference between revisions

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==Factions That Can Teach {{PAGENAME}}==
{{name}} allows the user to deploy any [[missile weapon]] as a static turret on an adjacent square with 10 turns of work (10000 [[Action cost|energy]]). {{Code Reference|namespace=XRL.World.Parts.Skill|class=Tinkering_DeployTurret}} Created turrets are based off of the naturally occurring [[turret]] enemies, but they have altered stats based on the [[tier]] of the weapon used and the [[Tinkering]] skill of their creator:{{Code Reference|namespace=XRL.World.Capabilities|class=IntegratedWeaponHost}}  
{{#cargo_query:table=Factions|fields=CONCAT('[[:',_pageName,'{{!}}',PlainName,']]')|where=WaterRitualSkill='{{PAGENAME}}'|format=ul}}
{| class="wikitable"
! Stat
! Value
|-
| [[Hitpoints]]
| 5 * Tier
|-
| [[AV]]
| 1.5 * Tier
|-
| [[Agility]]
|
  {| class="wikitable"
  ! No Skill
  | 28
  |-
  ! Tinker I
  | 30
  |-
  ! Tinker II
  | 32
  |-
  ! Tinker III
  | 34
  |-
  |}
|-
| [[Level]]
| Creator's level
|}


{{Creatures with the skill|{{PAGENAME}}}}
==Notes==
 
* Recovering a turret's weapon for reuse requires some way to [[disarm]] it; turrets will not drop their weapons on death and there is no way to take it through friendly interaction.
* While deploying a turret takes 10000 energy, the turret will be created at the start of the action and will be able to fire while the player is recovering from energy debt.
* [[Turret tinker|Turret tinkers]] possess a similar ability to create turrets, but they do not use this skill: instead, they spontaneously create ammunition and weapons based on their creature type when they create turrets, and their turrets match the monster templates perfectly.
 
{{Factions that teach the skill}}
 
{{Creatures with the skill}}


{{Skills and Powers Navbox}}
{{Skills and Powers Navbox}}