Deploy Turret: Difference between revisions

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{{name}} allows the user to deploy any [[missile weapon]] as a static turret in 10 turns of work (10000 [[energy]]). {{Code Reference|namespace=XRL.World.Parts.Skill|class=Tinkering_DeployTurret}} Created turrets have the following stats based on the [[tier]] of the weapon used and the [[Tinkering]] skill of their creator:{{Code Reference|namespace=XRL.World.Capabilities|class=IntegratedWeaponHost}}  
{{name}} allows the user to deploy any [[missile weapon]] as a static turret on an adjacent square with 10 turns of work (10000 [[Action cost|energy]]). {{Code Reference|namespace=XRL.World.Parts.Skill|class=Tinkering_DeployTurret}} Created turrets are based off of the naturally occurring [[turret]] enemies, but they have altered stats based on the [[tier]] of the weapon used and the [[Tinkering]] skill of their creator:{{Code Reference|namespace=XRL.World.Capabilities|class=IntegratedWeaponHost}}  
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==Notes==


 
* Recovering a turret's weapon for reuse requires some way to [[disarm]] it; turrets will not drop their weapons on death and there is no way to take it through friendly interaction.
[[Turret tinkers]] possess a similar ability to create turrets, but they do not do so through this skill: instead, they spontaneously create ammunition and weapons based on their creature type when they create turrets.  
* While deploying a turret takes 10000 energy, the turret will be created at the start of the action and will be able to fire while the player is recovering from energy debt.
 
* [[Turret tinker|Turret tinkers]] possess a similar ability to create turrets, but they do not use this skill: instead, they spontaneously create ammunition and weapons based on their creature type when they create turrets, and their turrets match the monster templates perfectly.


{{Factions that teach the skill}}
{{Factions that teach the skill}}