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* For example: 2d6 means outcome is determined by two (2) dice (d) that are six-sided (6). | * For example: 2d6 means outcome is determined by two (2) dice (d) that are six-sided (6). | ||
* The lowest output is <math>n</math> and the highest output is <math>n \times f</math>; a 2d6 will roll between 2 (1+1) and 12 (6+6) and a 5d9 between 5 (1+1+1+1+1) and 45 (9+9+9+9+9). | * The lowest output is <math>n</math> and the highest output is <math>n \times f</math>; a 2d6 will roll between 2 (1+1) and 12 (6+6) and a 5d9 between 5 (1+1+1+1+1) and 45 (9+9+9+9+9). | ||
* Any prior numbers are multipliers: 4{{heart}}2d2 means the 2d2 output | * Any prior numbers are multipliers: 4{{heart}}2d2 means a base damage of 4 is multiplied by the 2d2 output. | ||
* Any following addition is done finally: 2d2+1 means 2d2 is rolled and then the result receives +1. | * Any following addition is done finally: 2d2+1 means 2d2 is rolled and then the result receives +1. | ||
==Example== | ==Example== | ||
A melee attack uses multiple dice rolls to determine outcome: | A melee attack uses multiple dice rolls to determine outcome: | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Outcome | ! Outcome | ||
|- | |- | ||
| rowspan="2" | Connecting | | rowspan="2" | 1. Connecting | ||
| Accuracy (ACC) | | [[Accuracy]] (ACC) | ||
| How accurate the strike is | | How accurate the strike is | ||
| 1d20 + Agility | | 1d20 + [[Agility]] (AG) + [[Hit bonus]]es | ||
| rowspan="2" | ACC > DV = hit, continue.<br/>ACC < DV = miss, end. | | rowspan="2" | ACC > DV = hit, continue.<br/>ACC < DV = miss, end. | ||
|- | |- | ||
| [[Dodge (DV) | | [[Dodge]] ({{DV}}DV) | ||
| How evasive the target is | | How evasive the target is | ||
| 1d20 + | | 1d20 + DV + Dodge Bonuses | ||
|- | |- | ||
| rowspan="2" | Penetrating | | rowspan="2" | 2. Penetrating | ||
| [[Penetration (PV) | | [[Penetration]] ({{PV}}PV) | ||
| How well the weapon cuts through armor | | How well the weapon cuts through armor | ||
| Pen. stat + Pen. Bonuses + Situational Bonuses + Move Bonuses | | Pen. stat + Pen. Bonuses + Situational Bonuses + Move Bonuses | ||
| rowspan="2" | PV > AV = damage, continue.<br/> PV < AV = no damage, end. | | rowspan="2" | PV > AV = damage, continue.<br/> PV < AV = no damage, end. | ||
|- | |- | ||
| [[Armor (AV) | | [[Armor]] ({{AV}}AV) | ||
| How well the armor blocks weapons | | How well the armor blocks weapons | ||
| Armor Stat + Skill Bonuses + Shield bonuses | | Armor Stat + Skill Bonuses + Shield bonuses | ||
|- | |- | ||
| rowspan="2" | Inflicting | | rowspan="2" | 3. Inflicting | ||
| [[Damage]] (DMG) | | [[Damage]] ({{heart}}DMG) | ||
| How much damage is dealt | | How much damage is dealt | ||
| rowspan="2" | (Base DMG * | | rowspan="2" | (Base DMG * [n]d[f] + DMG Bonuses) * (RES / 100) | ||
| rowspan="2" | Outcome is health lost. | | rowspan="2" | Outcome is health lost. | ||
|- | |- | ||
| [[Resistances]] (RES) | | [[Resistances]] (RES) | ||
| How much damage is reduced | | How much damage is reduced | ||
|} | |} | ||
==See Also== | ==See Also== | ||
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* [[Ranged combat]] | * [[Ranged combat]] | ||
{{Mechanics Navbox}} | |||
[[Category:Mechanics]] | [[Category:Mechanics]] |
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