Dice roll: Difference between revisions
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→Example
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==Example== | ==Example== | ||
A melee attack uses multiple dice rolls to determine outcome: | A melee attack uses multiple dice rolls to determine outcome: | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Outcome | ! Outcome | ||
|- | |- | ||
| rowspan="2" | Connecting | | rowspan="2" | 1. Connecting | ||
| Accuracy (ACC) | | Accuracy (ACC) | ||
| How accurate the strike is | | How accurate the strike is | ||
| 1d20 + Agility | | 1d20 + Agility (AG) + Hit Bonuses | ||
| rowspan="2" | ACC > DV = hit, continue.<br/>ACC < DV = miss, end. | | rowspan="2" | ACC > DV = hit, continue.<br/>ACC < DV = miss, end. | ||
|- | |- | ||
| [[Dodge (DV)]] | | [[Dodge (DV)]] | ||
| How evasive the target is | | How evasive the target is | ||
| 1d20 + | | 1d20 + DV + Dodge Bonuses | ||
|- | |- | ||
| rowspan="2" | Penetrating | | rowspan="2" | 2. Penetrating | ||
| [[Penetration (PV)]] | | [[Penetration (PV)]] | ||
| How well the weapon cuts through armor | | How well the weapon cuts through armor | ||
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| Armor Stat + Skill Bonuses + Shield bonuses | | Armor Stat + Skill Bonuses + Shield bonuses | ||
|- | |- | ||
| rowspan="2" | Inflicting | | rowspan="2" | 3. Inflicting | ||
| [[Damage]] (DMG) | | [[Damage]] (DMG) | ||
| How much damage is dealt | | How much damage is dealt |