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imported>TinyTedDanson m (→Example) |
m (→Example) |
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| rowspan="2" | 1. Connecting | | rowspan="2" | 1. Connecting | ||
| Accuracy (ACC) | | [[Accuracy]] (ACC) | ||
| How accurate the strike is | | How accurate the strike is | ||
| 1d20 + Agility (AG) + Hit | | 1d20 + [[Agility]] (AG) + [[Hit bonus]]es | ||
| rowspan="2" | ACC > DV = hit, continue.<br/>ACC < DV = miss, end. | | rowspan="2" | ACC > DV = hit, continue.<br/>ACC < DV = miss, end. | ||
|- | |- | ||
| [[Dodge (DV) | | [[Dodge]] ({{DV}}DV) | ||
| How evasive the target is | | How evasive the target is | ||
| 1d20 + DV + Dodge Bonuses | | 1d20 + DV + Dodge Bonuses | ||
|- | |- | ||
| rowspan="2" | 2. Penetrating | | rowspan="2" | 2. Penetrating | ||
| [[Penetration (PV) | | [[Penetration]] ({{PV}}PV) | ||
| How well the weapon cuts through armor | | How well the weapon cuts through armor | ||
| Pen. stat + Pen. Bonuses + Situational Bonuses + Move Bonuses | | Pen. stat + Pen. Bonuses + Situational Bonuses + Move Bonuses | ||
| rowspan="2" | PV > AV = damage, continue.<br/> PV < AV = no damage, end. | | rowspan="2" | PV > AV = damage, continue.<br/> PV < AV = no damage, end. | ||
|- | |- | ||
| [[Armor (AV) | | [[Armor]] ({{AV}}AV) | ||
| How well the armor blocks weapons | | How well the armor blocks weapons | ||
| Armor Stat + Skill Bonuses + Shield bonuses | | Armor Stat + Skill Bonuses + Shield bonuses | ||
|- | |- | ||
| rowspan="2" | 3. Inflicting | | rowspan="2" | 3. Inflicting | ||
| [[Damage]] (DMG) | | [[Damage]] ({{heart}}DMG) | ||
| How much damage is dealt | | How much damage is dealt | ||
| rowspan="2" | (Base DMG * [n]d[f] + DMG Bonuses) * (RES / 100) | | rowspan="2" | (Base DMG * [n]d[f] + DMG Bonuses) * (RES / 100) |
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