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Disintegration grants the "Disintegration" activated ability, which, when used, will deal mutation level based damage to everything within a 7x7 tile radius, or everything within 3 tiles of the player in every direction. Two seperate damage calculations are performed based on if a target is a structural object or not, with structural objects (such as walls) taking far more damage on average than non-structural ones. The damage caused is determined by mutation level. After using Disintegration, the player will become "exhausted" for 3 rounds, during which they are unable to perform any action. | Disintegration grants the "Disintegration" activated ability, which, when used, will deal mutation level based damage to everything within a 7x7 tile radius, or everything within 3 tiles of the player in every direction. Two seperate damage calculations are performed based on if a target is a structural object or not, with structural objects (such as walls) taking far more damage on average than non-structural ones. The damage caused is determined by mutation level. After using Disintegration, the player will become "exhausted" for 3 rounds, during which they are unable to perform any action. | ||
Disintegration does not affect creatures or objects that are not in the same [[phase]] state as | Disintegration does not affect creatures or objects that are not in the same [[phase]] state as the user, unless the user is [[omniphase]]. | ||
== Formulas == | == Formulas == | ||
The following formulas are used to determine damage dealt to non-structural objects and structural objects based on mutation level. | The following formulas are used to determine damage dealt to non-structural objects and structural objects based on mutation level. |