Dismember: Difference between revisions

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{{Skills and Powers Navbox}}
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The dismember skill grants a passive chance to dismember with [[:Category:Axes|axes]] when landing a penetrating hit on an opponent, as well as an activated ability that does the same. The active ability can only be used with an axe in the primary hand.
 
This skill works separately to the [[serrated]] mod or the dismembering relic powers ([[glazed]]/[[The_Fates_have_their_way|fatecaller]]), each providing their own chance to dismember. It is worth noting that the weapon mod and the relic powers are slightly different, not requiring their hits to penetrate in order to dismember.
 
== Ability Cooldown ==
{{willpower cooldown table | 30 }}
 
{{Factions that teach the skill}}
 
{{Creatures with the skill}}
 
== Creatures That Can Potentially Have Dismember ==
* {{favilink|dervish of the Sightless Way}}
* {{favilink|high dervish of the Sightless Way}}
* {{favilink|arch dervish of the Sightless Way}}
 
== Additional Sources of Dismemberment ==
* The [[serrated]] weapon mod.
* One of the possible triggered effects from [[Strength-based cooking effects|strength-based cooking ingredients]].
* Any legendary {{favilink|snapjaw warlord|snapjaw}}, {{favilink|chrome idol}}, {{favilink|eyeless king crab}}, or {{favilink|glow-wight}} with "Skullsplitter" in their name.
* The {{favilink page|decarbonizer|possessive}} {{favilink page|Decarbonizer (mutation)}} beam.
* The [[The_Fates_have_their_way|fatecaller]] [[relic]] weapon mod.
* The [[glazed]] [[relic]] weapon mod.
* The <code>explodingpalm</code> [[wishes|wish]].
 
{{Skills Navbox}}