Displacer: Difference between revisions

189 bytes added ,  15:38, 9 October 2021
m
additional infobox properties
m (add powerloadsensitive)
m (additional infobox properties)
Line 1: Line 1:
{{As Of Patch|2.0.200.80}}
{{Mod
{{Mod
| title     = {{qud shader|displacer|displacer}}
| title             = {{qud shader|displacer|displacer}}
| type       = Melee Weapon, Missile Weapon, Thrown Weapon
| type               = Melee Weapon, Missile Weapon, Thrown Weapon
| id         = ModDisplacer
| id                 = ModDisplacer
| reliconly = no
| reliconly         = no
| rarity     = R
| rarity             = R
| tinkerable = yes
| tinkerable         = yes
| canautotinker = no
| canautotinker     = no
| tinkertier = 6
| tinkertier         = 6
| nativetier = 6
| nativetier         = 6
| difficulty        = 3
| complexity        = 3
| chargeused        = 250
| empsensitive      = yes
| powerloadsensitive = yes
| powerloadsensitive = yes
| value     = 1.5
| realitydistortion  = no
| desc       = &CDisplacer: When powered, this weapon randomly teleports its target 1-4 tiles away on a successful hit.
| value             = 1.5
| difficulty = 3
| desc               = &CDisplacer: When powered, this weapon randomly teleports its target 1-4 tiles away on a successful hit.
| complexity = 3
| gameversion        = 2.0.201.114
}}
}}
{{name}} is a weapon mod that forces a target to teleport away 1-4 spaces if their attack hits. This attack does not need to penetrate. Every time something is displaced, it will use up a charge of 250.
{{name}} is a weapon mod that forces a target to teleport away 1-4 spaces if their attack hits. This attack does not need to penetrate. Every time something is displaced, it will use up a charge of 250.